Best map: Open Business with 51.6% from 521 games.
Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.7 — rewards skill: from Bronze to Masters the win rate climbs by 29.7 points (regression 31.5% to 61.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
51.6% | 521 | 49 | ||
Double Swoosh ![]() |
50.7% | 629 | 52 | ||
Crystal Arcade prev. season |
58.2% | 67 | 18 | ||
Deathcap Trap prev. season |
56.3% | 64 | 17 | ||
Dueling Beetles ![]() |
47.2% | 498 | 48 | ||
Ring of Fire ![]() |
46.3% | 393 | 45 | ||
Gem Fort ![]() |
44.7% | 430 | 46 | ||
Hard Rock Mine ![]() |
44.1% | 397 | 45 | ||
Undermine ![]() |
40.7% | 442 | 46 | ||
Sneaky Fields ![]() |
35.7% | 280 | 39 | ||
Pinball Dreams ![]() |
34.9% | 272 | 39 | ||
Rustic Arcade ![]() |
34.7% | 271 | 39 | ||
Center Stage ![]() |
33.7% | 264 | 39 | ||
Shooting Star ![]() |
27.6% | 174 | 32 | ||
Spiraling Out ![]() |
29.5% | 264 | 39 | ||
Triple Dribble ![]() |
29.7% | 279 | 39 | ||
Layer Cake ![]() |
27.7% | 206 | 35 | ||
Dry Season ![]() |
26.5% | 200 | 34 | ||
Hideout ![]() |
23.8% | 168 | 32 | ||
Belle's Rock ![]() |
22.6% | 164 | 31 | ||
Flaring Phoenix ![]() |
23.4% | 197 | 34 | ||
Parallel Plays ![]() |
22.9% | 223 | 36 | ||
Out in the Open ![]() |
18.9% | 185 | 33 | ||
Hot Potato ![]() |
15.6% | 160 | 31 | ||
Safe(r) Zone ![]() |
12.2% | 131 | 28 | ||
New Horizons ![]() |
15.8% | 177 | 33 | ||
Kaboom Canyon ![]() |
15.3% | 190 | 34 | ||
Safe Zone ![]() |
11.0% | 145 | 30 | ||
Pit Stop ![]() |
8.3% | 156 | 31 | ||
Bridge Too Far ![]() |
6.8% | 162 | 31 |
Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.3% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Nobody counters Sandy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.2%
162 games
Starr Nova
58.0%
238 games
Stu
61.2%
147 games
Nori
55.2%
232 games
Mortis
52.8%
339 games
Bo
53.1%
260 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.