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← Overview

Sandy

Controller Legendary Ranked · Legendary
52.1%Win rate across all maps
466Games
47Trust Score
81. of 105Rank by score
+27.9Skill bonus

Best map: Open Business with 58.1% from 3,187 games.

Wins late — in Brawl Ball 8.5 points better in long rounds than in short ones (60.1% against 51.6%, split at 92 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 51.52.1 %
Popularity 1.0.06 %
Breadth 73.21% of maps
Counter safety 2.7.8 %
Star rate 13.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 51.2% from 1,415 appearances08/05 — 53.9% from 3,303 appearances08/06 — 52.4% from 1,728 appearances08/07 — 55.7% from 814 appearances08/08 — 49.7% from 950 appearances08/09 — 53.7% from 1,103 appearances08/10 — 52.1% from 3,081 appearances08/11 — 53.2% from 5,740 appearances08/12 — 52.2% from 4,200 appearances08/13 — 52.4% from 2,412 appearances08/14 — 51.8% from 1,811 appearances08/15 — 52.1% from 1,402 appearances08/16 — 52.0% from 1,509 appearances08/17 — 55.1% from 1,269 appearances08/18 — 51.7% from 1,145 appearances
51.2%08/04 51.7%08/18

Pick rate

08/04 — 0.2% from 1,415 appearances08/05 — 0.2% from 3,303 appearances08/06 — 0.2% from 1,728 appearances08/07 — 0.2% from 814 appearances08/08 — 0.2% from 950 appearances08/09 — 0.2% from 1,103 appearances08/10 — 0.2% from 3,081 appearances08/11 — 0.2% from 5,740 appearances08/12 — 0.2% from 4,200 appearances08/13 — 0.2% from 2,412 appearances08/14 — 0.2% from 1,811 appearances08/15 — 0.2% from 1,402 appearances08/16 — 0.2% from 1,509 appearances08/17 — 0.2% from 1,269 appearances08/18 — 0.2% from 1,145 appearances
0.2%08/04 0.2%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.9 — rewards skill: from Bronze to Masters the win rate climbs by 27.9 points (regression 32.9% to 60.8%). The higher the tier, the better he does.

Bronze — 23.7% from 1,235 gamesSilver — 26.2% from 2,686 gamesGold — 40.0% from 13,547 gamesDiamond — 52.0% from 22,215 gamesMythic — 52.1% from 151,127 gamesLegendary — 52.7% from 33,120 gamesMasters — 50.4% from 609 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 58.1%
3187 76
Ring of Fire Hot Zoneprev. season 57.1%
1085 60
Dueling Beetles Hot Zoneprev. season 54.6%
2681 73
Double Swoosh Gem Grabprev. season 53.2%
5981 85
Crystal Arcade Gem Grabprev. season 53.7%
3009 75
Sneaky Fields Brawl Ballprev. season 52.8%
2739 74
Pinball Dreams Brawl Ballprev. season 54.2%
1017 59
Deathcap Trap Gem Grabprev. season 52.0%
1864 68
Hard Rock Mine Gem Grabprev. season 51.7%
2352 71
Undermine Gem Grabprev. season 50.8%
2503 72
Triple Dribble Brawl Ballprev. season 49.9%
1394 63
Center Stage Brawl Ballprev. season 49.8%
1351 63
Gem Fort Gem Grabprev. season 49.0%
2326 71
Rustic Arcade Gem Grabprev. season 50.1%
365 43
Flaring Phoenix Knockoutprev. season 52.6%
116 26
Out in the Open Knockoutprev. season 52.7%
74 20
Layer Cake Bountyprev. season 47.5%
255 38
Bridge Too Far Heistprev. season 57.9%
19 0
Hot Potato Heistprev. season 48.3%
60 16
Shooting Star Bountyprev. season 47.9%
48 13
Safe Zone Heistprev. season 48.3%
29 6
Kaboom Canyon Heistprev. season 44.4%
27 4
Spiraling Out Brawl Ball 38.5%
13 0
Belle's Rock Knockoutprev. season 42.4%
59 16
Parallel Plays Hot Zoneprev. season 43.4%
286 40
New Horizons Knockoutprev. season 40.3%
77 20
Hideout Bountyprev. season 37.9%
87 22
Dry Season Bountyprev. season 37.9%
116 26

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.