Best map: Undermine with 43.1% from 51 games.
Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.8 — rewards skill: from Bronze to Masters the win rate climbs by 29.8 points (regression 31.4% to 61.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
43.1% | 51 | 14 | ||
Dueling Beetles ![]() |
39.3% | 61 | 17 | ||
Shooting Star prev. season |
36.6% | 41 | 11 | ||
Gem Fort ![]() |
36.5% | 63 | 17 | ||
Ring of Fire ![]() |
34.0% | 53 | 15 | ||
Open Business ![]() |
34.5% | 58 | 16 | ||
Hard Rock Mine ![]() |
30.0% | 50 | 14 | ||
Pinball Dreams ![]() |
30.5% | 59 | 16 | ||
Out in the Open ![]() |
23.8% | 42 | 11 | ||
Flaring Phoenix ![]() |
23.3% | 43 | 11 | ||
Layer Cake ![]() |
23.9% | 46 | 12 | ||
New Horizons prev. season |
17.1% | 35 | 8 | ||
Spiraling Out ![]() |
24.0% | 50 | 14 | ||
Dry Season ![]() |
19.0% | 42 | 11 | ||
Sneaky Fields ![]() |
17.5% | 40 | 10 | ||
Rustic Arcade ![]() |
20.8% | 53 | 15 | ||
Double Swoosh ![]() |
24.6% | 69 | 19 | ||
Kaboom Canyon prev. season |
12.8% | 39 | 10 | ||
Hideout ![]() |
17.0% | 47 | 13 | ||
Safe(r) Zone ![]() |
10.0% | 40 | 10 | ||
Hot Potato ![]() |
9.8% | 41 | 11 | ||
Belle's Rock ![]() |
10.9% | 46 | 12 | ||
Triple Dribble ![]() |
14.8% | 54 | 15 | ||
Bridge Too Far prev. season |
2.8% | 36 | 9 | ||
Safe Zone ![]() |
8.9% | 45 | 12 | ||
Parallel Plays ![]() |
11.8% | 51 | 14 | ||
Center Stage ![]() |
15.0% | 60 | 16 | ||
Pit Stop ![]() |
8.3% | 48 | 13 |
Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.3% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Nobody counters Sandy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.8%
169 games
Stu
61.9%
155 games
Starr Nova
58.2%
244 games
Mortis
53.8%
351 games
Nori
54.4%
239 games
Emz
52.4%
391 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.