Best map: Undermine with 46.5% from 71 games.
Wins early — in Gem Grab 5.7 points better in short rounds than in long ones (54.8% against 49.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.8 — rewards skill: from Bronze to Masters the win rate climbs by 29.8 points (regression 31.4% to 61.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
46.5% | 71 | 19 | ||
Dueling Beetles ![]() |
41.3% | 80 | 21 | ||
Gem Fort ![]() |
37.0% | 73 | 19 | ||
Shooting Star prev. season |
32.6% | 46 | 12 | ||
Open Business ![]() |
36.1% | 72 | 19 | ||
Hard Rock Mine ![]() |
33.3% | 69 | 19 | ||
Pinball Dreams ![]() |
31.4% | 70 | 19 | ||
Ring of Fire ![]() |
30.4% | 69 | 19 | ||
Out in the Open ![]() |
22.0% | 50 | 14 | ||
Layer Cake ![]() |
23.2% | 56 | 15 | ||
Flaring Phoenix ![]() |
21.6% | 51 | 14 | ||
Sneaky Fields ![]() |
22.2% | 54 | 15 | ||
New Horizons ![]() |
15.0% | 40 | 10 | ||
Dry Season ![]() |
21.4% | 56 | 15 | ||
Rustic Arcade ![]() |
24.3% | 74 | 20 | ||
Kaboom Canyon ![]() |
13.3% | 45 | 12 | ||
Spiraling Out ![]() |
20.9% | 67 | 18 | ||
Double Swoosh ![]() |
24.1% | 83 | 21 | ||
Triple Dribble ![]() |
21.1% | 71 | 19 | ||
Belle's Rock ![]() |
17.2% | 58 | 16 | ||
Hideout ![]() |
15.1% | 53 | 15 | ||
Bridge Too Far prev. season |
6.8% | 44 | 12 | ||
Center Stage ![]() |
18.7% | 75 | 20 | ||
Hot Potato ![]() |
9.8% | 51 | 14 | ||
Safe(r) Zone ![]() |
8.2% | 49 | 13 | ||
Parallel Plays ![]() |
11.9% | 59 | 16 | ||
Safe Zone ![]() |
9.3% | 54 | 15 | ||
Pit Stop ![]() |
6.8% | 59 | 16 |
Direct duels in Heist: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.2% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Sandy counters nobody here — he wins and loses as strength would have it.
Nobody counters Sandy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
44.0%
75 games
Crow
21.7%
60 games
Colt
27.0%
100 games
8-Bit
18.1%
116 games
Rico
12.9%
147 games
Leon
6.4%
109 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.