Best map: Open Business with 58.1% from 3,161 games.
Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/04 to 08/18, 15 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.0 — rewards skill: from Bronze to Masters the win rate climbs by 30.0 points (regression 31.3% to 61.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
58.1% | 3161 | 76 | ||
Ring of Fire prev. season |
56.9% | 1071 | 60 | ||
Dueling Beetles prev. season |
54.7% | 2670 | 73 | ||
Crystal Arcade prev. season |
53.7% | 3009 | 75 | ||
Double Swoosh prev. season |
53.1% | 5864 | 85 | ||
Sneaky Fields prev. season |
52.9% | 2707 | 73 | ||
Pinball Dreams prev. season |
54.4% | 1008 | 59 | ||
Deathcap Trap prev. season |
52.0% | 1864 | 68 | ||
Hard Rock Mine prev. season |
51.6% | 2326 | 71 | ||
Undermine prev. season |
50.6% | 2472 | 72 | ||
Triple Dribble prev. season |
49.8% | 1385 | 63 | ||
Center Stage prev. season |
49.9% | 1338 | 63 | ||
Gem Fort prev. season |
49.1% | 2286 | 71 | ||
Rustic Arcade prev. season |
50.1% | 365 | 43 | ||
Flaring Phoenix prev. season |
52.6% | 116 | 26 | ||
Out in the Open prev. season |
52.1% | 71 | 19 | ||
Layer Cake prev. season |
48.2% | 251 | 38 | ||
Bridge Too Far prev. season |
62.5% | 16 | 0 | ||
Hot Potato prev. season |
48.3% | 60 | 16 | ||
Safe Zone prev. season |
48.3% | 29 | 6 | ||
Kaboom Canyon prev. season |
44.4% | 27 | 4 | ||
Shooting Star prev. season |
44.2% | 43 | 11 | ||
Belle's Rock prev. season |
42.4% | 59 | 16 | ||
Parallel Plays prev. season |
43.4% | 286 | 40 | ||
New Horizons prev. season |
40.5% | 74 | 20 | ||
Hideout prev. season |
36.9% | 84 | 21 | ||
Dry Season prev. season |
37.7% | 106 | 25 |
Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.0% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Sandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
23.7%
118 games
Emz
16.5%
79 games
Rico
15.4%
78 games
Leon
18.8%
96 games
Grom
12.3%
81 games
Ash
13.5%
89 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.