Best map: Open Business with 58.1% from 15,392 games.
Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/04 to 08/19, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.8 — rewards skill: from Bronze to Masters the win rate climbs by 29.8 points (regression 31.4% to 61.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
58.1% | 15392 | 99 | ||
Ring of Fire prev. season |
55.1% | 9202 | 92 | ||
Dueling Beetles prev. season |
54.6% | 14980 | 99 | ||
Double Swoosh prev. season |
52.3% | 17540 | 100 | ||
Crystal Arcade prev. season |
52.3% | 11592 | 95 | ||
Pinball Dreams prev. season |
51.9% | 4665 | 82 | ||
Hard Rock Mine prev. season |
51.3% | 11397 | 95 | ||
Sneaky Fields prev. season |
51.4% | 6411 | 86 | ||
Deathcap Trap prev. season |
50.9% | 9675 | 92 | ||
Undermine prev. season |
50.7% | 10972 | 94 | ||
Rustic Arcade prev. season |
51.0% | 4394 | 81 | ||
Gem Fort prev. season |
49.9% | 11834 | 95 | ||
Triple Dribble prev. season |
50.1% | 5381 | 84 | ||
Center Stage prev. season |
50.0% | 4312 | 80 | ||
Layer Cake prev. season |
48.4% | 2155 | 70 | ||
Dry Season prev. season |
49.0% | 1114 | 60 | ||
Spiraling Out ![]() |
75.0% | 12 | 0 | ||
Flaring Phoenix prev. season |
46.3% | 1208 | 61 | ||
Kaboom Canyon prev. season |
47.1% | 437 | 46 | ||
Out in the Open prev. season |
46.2% | 801 | 55 | ||
New Horizons prev. season |
46.3% | 587 | 51 | ||
Belle's Rock prev. season |
45.2% | 702 | 53 | ||
Hideout prev. season |
44.7% | 704 | 53 | ||
Parallel Plays prev. season |
43.2% | 2112 | 70 | ||
Safe Zone prev. season |
43.5% | 313 | 41 | ||
Shooting Star prev. season |
41.0% | 534 | 49 | ||
Hot Potato prev. season |
40.7% | 447 | 46 | ||
Bridge Too Far prev. season |
33.3% | 183 | 33 |
Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.2% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Sandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
22.6%
115 games
Emz
15.6%
77 games
Rico
14.7%
75 games
Leon
18.8%
96 games
Grom
12.5%
80 games
Ash
13.5%
89 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.