Best map: Dueling Beetles with 61.6% from 211 games.
Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 153 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +22.7 — rewards skill: from Silver to Masters the win rate climbs by 22.7 points (regression 37.7% to 60.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
61.6% | 211 | 35 | ||
Hard Rock Mine ![]() |
64.2% | 137 | 29 | ||
Open Business ![]() |
59.3% | 204 | 35 | ||
Double Swoosh ![]() |
54.8% | 414 | 45 | ||
Undermine ![]() |
58.6% | 186 | 33 | ||
Ring of Fire ![]() |
61.3% | 119 | 27 | ||
Crystal Arcade prev. season |
51.6% | 970 | 58 | ||
Deathcap Trap prev. season |
50.4% | 915 | 57 | ||
Pinball Dreams ![]() |
58.2% | 79 | 21 | ||
Spiraling Out ![]() |
58.0% | 69 | 19 | ||
Triple Dribble ![]() |
54.8% | 84 | 21 | ||
Sneaky Fields ![]() |
51.1% | 182 | 33 | ||
Belle's Rock prev. season |
52.1% | 119 | 27 | ||
Layer Cake ![]() |
58.1% | 43 | 11 | ||
Center Stage ![]() |
50.5% | 107 | 25 | ||
Gem Fort ![]() |
46.7% | 137 | 29 | ||
Flaring Phoenix prev. season |
46.2% | 197 | 34 | ||
Dry Season prev. season |
44.9% | 214 | 35 | ||
Shooting Star prev. season |
44.4% | 133 | 28 | ||
Pit Stop ![]() |
30.0% | 10 | 0 | ||
Rustic Arcade ![]() |
41.8% | 55 | 15 | ||
Hot Potato prev. season |
42.5% | 80 | 21 | ||
Hideout prev. season |
42.6% | 148 | 30 | ||
Safe Zone prev. season |
35.9% | 78 | 20 | ||
Out in the Open prev. season |
38.1% | 139 | 29 | ||
Kaboom Canyon prev. season |
35.4% | 82 | 21 | ||
New Horizons prev. season |
35.6% | 177 | 33 | ||
Parallel Plays prev. season |
36.7% | 414 | 45 | ||
Bridge Too Far prev. season |
21.8% | 55 | 15 |
Direct duels across all ranked maps: how Sandy does when that brawler is on the enemy team. Computed for Diamond.
Worst case: 4.4% against Kaze in Heist — hard countered there, so better picked once the answer is gone.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Griff
63.5%
219 games
Nori
64.8%
105 games
Surge
59.4%
170 games
Bolt
65.4%
78 games
Stu
61.8%
102 games
Edgar
56.4%
188 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.