Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (52.1% against 37.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.4 — rewards skill: from Gold to Legendary the win rate climbs by 5.4 points (regression 46.7% to 52.1%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
71.6%
116 games
Stu
69.1%
97 games
Starr Nova
58.5%
164 games
Nori
57.1%
175 games
Mortis
54.3%
245 games
Bo
53.5%
200 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.