My roster

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EN

Sandy

Controller Legendary Ranked · Gold
44.1%Win rate across all maps
19,990Games
100Trust Score
94. of 105Rank by score
+28.8Skill bonus

Best map: Open Business with 56.1% from 1,625 games.

Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 10.44.1 %
Popularity 20.0.16 %
Breadth 22.7% of maps
Counter safety 4.13.6 %
Star rate 16.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 22th means “better than 22% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 160 appearances08/05 — 40.2% from 505 appearances08/06 — 36.3% from 328 appearances08/20 — 31.6% from 5,172 appearances08/21 — 41.0% from 4,101 appearances08/22 — 52.5% from 2,373 appearances08/23 — 53.1% from 2,098 appearances08/24 — 50.2% from 3,313 appearances08/25 — 50.5% from 2,889 appearances
48.8%08/04 50.5%08/25

Pick rate

08/04 — 0.4% from 160 appearances08/05 — 0.4% from 505 appearances08/06 — 0.4% from 328 appearances08/20 — 0.2% from 5,172 appearances08/21 — 0.2% from 4,101 appearances08/22 — 0.1% from 2,373 appearances08/23 — 0.1% from 2,098 appearances08/24 — 0.1% from 3,313 appearances08/25 — 0.1% from 2,889 appearances
0.4%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.8 — rewards skill: from Bronze to Masters the win rate climbs by 28.8 points (regression 32.5% to 61.3%). The higher the tier, the better he does.

Bronze — 24.2% from 3,343 gamesSilver — 26.2% from 4,769 gamesGold — 43.9% from 21,222 gamesDiamond — 52.0% from 26,615 gamesMythic — 52.1% from 154,221 gamesLegendary — 52.7% from 33,975 gamesMasters — 50.6% from 621 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 56.1%
1625 66
Double Swoosh Gem Grab 53.9%
1920 68
Dueling Beetles Hot Zone 52.5%
1592 65
Crystal Arcade Gem Grabprev. season 52.1%
1037 59
Ring of Fire Hot Zone 51.3%
1207 61
Gem Fort Gem Grab 50.4%
1225 62
Deathcap Trap Gem Grabprev. season 50.8%
979 58
Undermine Gem Grab 49.8%
1312 63
Sneaky Fields Brawl Ball 49.2%
880 57
Hard Rock Mine Gem Grab 48.8%
1208 61
Center Stage Brawl Ball 45.6%
747 54
Rustic Arcade Gem Grab 45.1%
769 55
Layer Cake Bounty 43.6%
714 53
Triple Dribble Brawl Ball 43.3%
824 56
Pinball Dreams Brawl Ball 43.4%
685 53
Spiraling Out Brawl Ball 40.6%
751 54
Dry Season Bounty 37.9%
546 49
Shooting Star Bounty 36.0%
403 45
Kaboom Canyon Heistprev. season 36.4%
929 57
Hot Potato Heistprev. season 35.2%
867 56
Out in the Open Knockout 34.3%
493 48
Hideout Bounty 33.1%
429 46
Belle's Rock Knockout 32.5%
412 45
Safe Zone Heistprev. season 33.7%
719 54
Flaring Phoenix Knockout 33.1%
556 50
Parallel Plays Hot Zone 31.1%
528 49
New Horizons Knockout 29.3%
433 46
Safe(r) Zone Heist 25.0%
308 41
Pit Stop Heist 20.5%
342 42
Bridge Too Far Heist 13.3%
294 40

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 30.1% 38.1%