Best map: Open Business with 56.0% from 1,612 games.
Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +20.0 — rewards skill: from Bronze to Legendary the win rate climbs by 20.0 points (regression 34.8% to 54.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
49.2% | 872 | 56 | ||
Center Stage ![]() |
45.6% | 743 | 54 | ||
Pinball Dreams ![]() |
43.2% | 681 | 53 | ||
Triple Dribble ![]() |
43.1% | 815 | 55 | ||
Spiraling Out ![]() |
40.6% | 746 | 54 |
Direct duels in Brawl Ball: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.1%
626 games
Bull
56.8%
562 games
Griff
53.5%
1,051 games
Doug
62.7%
134 games
Frank
55.1%
457 games
Surge
53.6%
690 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 21 | 30.0% | 38.1% |