My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sandy

Controller Legendary Ranked · Legendary Brawl Ball
51.9%Win rate in Brawl Ball
6,807Games
87Trust Score
21. of 105Rank in Brawl Ball
+19.9Skill bonus

Best map: Open Business with 58.1% from 3,247 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 32.
Win rate 72.51.9 %
Popularity 82.1.64 %
Breadth 76.20% of maps
Counter safety 59.38.0 %
Star rate 32.16.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 10 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 48.9% from 280 appearances08/05 — 50.1% from 688 appearances08/06 — 59.8% from 353 appearances08/07 — 59.5% from 148 appearances08/08 — 47.6% from 191 appearances08/09 — 49.3% from 217 appearances08/10 — 49.5% from 620 appearances08/11 — 51.7% from 1,127 appearances08/12 — 52.6% from 816 appearances08/13 — 50.5% from 489 appearances08/14 — 47.8% from 356 appearances08/15 — 54.1% from 283 appearances08/16 — 53.0% from 287 appearances08/17 — 56.7% from 201 appearances08/18 — 53.4% from 219 appearances08/24 — 52.8% from 127 appearances08/25 — 54.2% from 142 appearances
48.9%08/04 54.2%08/25

Pick rate

08/04 — 0.2% from 280 appearances08/05 — 0.3% from 688 appearances08/06 — 0.3% from 353 appearances08/07 — 0.2% from 148 appearances08/08 — 0.3% from 191 appearances08/09 — 0.2% from 217 appearances08/10 — 0.3% from 620 appearances08/11 — 0.3% from 1,127 appearances08/12 — 0.3% from 816 appearances08/13 — 0.3% from 489 appearances08/14 — 0.3% from 356 appearances08/15 — 0.3% from 283 appearances08/16 — 0.3% from 287 appearances08/17 — 0.2% from 201 appearances08/18 — 0.2% from 219 appearances08/24 — 0.2% from 127 appearances08/25 — 0.2% from 142 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.9 — rewards skill: from Bronze to Legendary the win rate climbs by 19.9 points (regression 34.8% to 54.8%). The higher the tier, the better he does.

Bronze — 28.2% from 621 gamesSilver — 27.7% from 966 gamesGold — 44.4% from 4,125 gamesDiamond — 52.6% from 4,617 gamesMythic — 51.0% from 22,035 gamesLegendary — 51.9% from 6,807 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 29 maps. 2 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ballprev. season 53.0%
2828 74
Pinball Dreams Brawl Ballprev. season 54.3%
1050 59
Center Stage Brawl Ballprev. season 49.9%
1401 64
Triple Dribble Brawl Ballprev. season 49.9%
1436 64
Spiraling Out Brawl Ball+Mythic 52.4%
307 41
Beach Ball Brawl Ball+Mythic 57.1%
42 11

Against whom

Direct duels in Brawl Ball: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.2% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.6% 647 games Bull 56.7% 571 games Griff 53.8% 1,085 games Surge 53.8% 714 games Frank 54.9% 474 games Doug 61.4% 140 games

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 30.0% 38.1%