My roster

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EN

Sandy

Controller Legendary Ranked · Silver
25.6%Win rate across all maps
4,760Games
82Trust Score
95. of 105Rank by score
+29.0Skill bonus

Best map: Open Business with 39.7% from 232 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 3.Star rate
Win rate 10.25.6 %
Popularity 35.0.40 %
Breadth 15.3% of maps
Counter safety 3.9.0 %
Star rate 18.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 35th means “better than 35% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 45.5% from 66 appearances08/20 — 19.3% from 1,170 appearances08/21 — 28.2% from 742 appearances08/22 — 32.3% from 570 appearances08/23 — 32.0% from 540 appearances08/24 — 23.8% from 899 appearances08/25 — 26.1% from 717 appearances08/26 — 22.1% from 122 appearances
45.5%08/05 22.1%08/26

Pick rate

08/05 — 0.5% from 66 appearances08/20 — 0.5% from 1,170 appearances08/21 — 0.4% from 742 appearances08/22 — 0.4% from 570 appearances08/23 — 0.4% from 540 appearances08/24 — 0.4% from 899 appearances08/25 — 0.4% from 717 appearances08/26 — 0.4% from 122 appearances
0.5%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.0 — rewards skill: from Bronze to Masters the win rate climbs by 29.0 points (regression 32.3% to 61.4%). The higher the tier, the better he does.

Bronze — 24.3% from 3,582 gamesSilver — 26.0% from 4,980 gamesGold — 44.0% from 21,989 gamesDiamond — 52.1% from 26,961 gamesMythic — 52.1% from 154,483 gamesLegendary — 52.8% from 34,079 gamesMasters — 50.6% from 621 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Open Business Hot Zone 39.7%
232 37
Dueling Beetles Hot Zone 39.4%
241 37
Gem Fort Gem Grab 38.4%
237 37
Undermine Gem Grab 37.8%
193 34
Hard Rock Mine Gem Grab 35.5%
211 35
Double Swoosh Gem Grab 32.5%
228 36
Rustic Arcade Gem Grab 30.1%
163 31
Spiraling Out Brawl Ball 30.5%
187 33
Pinball Dreams Brawl Ball 30.1%
196 34
Ring of Fire Hot Zone 29.9%
201 35
Flaring Phoenix Knockout 26.0%
146 30
Shooting Star Bounty 22.8%
114 26
Center Stage Brawl Ball 26.9%
197 34
Sneaky Fields Brawl Ball 25.7%
183 33
Out in the Open Knockout 21.2%
137 29
Dry Season Bounty 21.0%
138 29
Triple Dribble Brawl Ball 24.4%
197 34
Belle's Rock Knockout 20.5%
151 30
Layer Cake Bounty 19.4%
144 30
Safe(r) Zone Heist 17.3%
133 28
Hideout Bounty 17.7%
141 29
Parallel Plays Hot Zone 19.4%
175 32
New Horizons Knockout 13.7%
124 27
Hot Potato Heist 11.8%
127 28
Bridge Too Far Heist 9.2%
120 27
Safe Zone Heist 10.5%
133 28
Kaboom Canyon Heist 8.7%
149 30
Pit Stop Heist 7.4%
149 30

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 29.8% 38.1%