Best map: Dueling Beetles with 58.4% from 1,121 games.
Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 175 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.7 — rewards skill: from Bronze to Masters the win rate climbs by 9.7 points (regression 44.8% to 54.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
55.4% | 1917 | 68 | ||
Hard Rock Mine ![]() |
54.4% | 843 | 56 | ||
Undermine ![]() |
53.8% | 995 | 58 | ||
Crystal Arcade prev. season |
51.6% | 970 | 58 | ||
Rustic Arcade prev. season |
50.6% | 951 | 58 | ||
Deathcap Trap prev. season |
50.4% | 915 | 57 | ||
Gem Fort ![]() |
49.7% | 886 | 57 |
Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.7%
547 games
Stu
57.3%
764 games
Starr Nova
56.8%
807 games
Bo
55.7%
999 games
Ash
57.2%
477 games
Surge
54.6%
1,225 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 21 | 30.0% | 38.1% |