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Sandy

Controller Legendary Ranked · Mythic Knockout
45.8%Win rate in Knockout
3,374Games
77Trust Score
74. of 105Rank in Knockout
+36.6Skill bonus

Best map: Ring of Fire with 55.0% from 9,387 games.

Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 29.PopularityBreadthCounter safetyStar rate
Win rate 29.45.8 %
Popularity 51.0.52 %
Breadth 65.17% of maps
Counter safety 2.≈ 12.0 %
Star rate 16.≈ 15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/19, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 49.5% from 91 appearances08/06 — 48.8% from 82 appearances08/11 — 40.7% from 231 appearances08/12 — 49.6% from 407 appearances08/13 — 46.0% from 404 appearances08/14 — 46.5% from 368 appearances08/15 — 49.2% from 372 appearances08/16 — 45.2% from 389 appearances08/17 — 39.2% from 431 appearances08/18 — 47.0% from 281 appearances08/19 — 44.4% from 99 appearances
49.5%08/05 44.4%08/19

Pick rate

08/05 — 0.0% from 91 appearances08/06 — 0.0% from 82 appearances08/11 — 0.0% from 231 appearances08/12 — 0.0% from 407 appearances08/13 — 0.0% from 404 appearances08/14 — 0.0% from 368 appearances08/15 — 0.0% from 372 appearances08/16 — 0.0% from 389 appearances08/17 — 0.0% from 431 appearances08/18 — 0.0% from 281 appearances08/19 — 0.0% from 99 appearances
0.0%08/05 0.0%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +36.6 — rewards skill: from Bronze to Legendary the win rate climbs by 36.6 points (regression 16.1% to 52.7%). The higher the tier, the better he does.

Bronze — 19.6% from 428 gamesSilver — 19.8% from 545 gamesGold — 28.9% from 1,558 gamesDiamond — 42.9% from 969 gamesMythic — 45.8% from 3,374 gamesLegendary — 47.2% from 345 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 46.4%
1227 62
Out in the Open Knockoutprev. season 45.6%
825 56
New Horizons Knockoutprev. season 45.8%
601 51
Belle's Rock Knockoutprev. season 45.1%
721 54

Against whom

Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.8% 230 games Kaze 57.6% 139 games Willow 54.1% 109 games Mandy 53.3% 75 games Nori 47.7% 199 games Pierce 43.8% 64 games

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 20 30.3% 40.0%