Best map: Ring of Fire with 55.0% from 9,387 games.
Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/19, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +36.6 — rewards skill: from Bronze to Legendary the win rate climbs by 36.6 points (regression 16.1% to 52.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
46.4% | 1227 | 62 | ||
Out in the Open prev. season |
45.6% | 825 | 56 | ||
New Horizons prev. season |
45.8% | 601 | 51 | ||
Belle's Rock prev. season |
45.1% | 721 | 54 |
Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.8%
230 games
Kaze
57.6%
139 games
Willow
54.1%
109 games
Mandy
53.3%
75 games
Nori
47.7%
199 games
Pierce
43.8%
64 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 20 | 30.3% | 40.0% |