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EN

Shade

Assassin Epic Ranked · Silver
55.8%Win rate across all maps
13,054Games
97Trust Score
23. of 105Rank by score

Best map: Parallel Plays with 63.9% from 2,092 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 45.
Win rate 77.55.8 %
Popularity 50.0.49 %
Breadth 76.33% of maps
Counter safety 87.32.7 %
Star rate 45.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 59.7% from 1,172 appearances08/21 — 53.0% from 1,097 appearances08/22 — 53.3% from 1,046 appearances08/23 — 55.3% from 1,020 appearances08/24 — 56.3% from 1,422 appearances08/25 — 57.2% from 1,445 appearances08/26 — 57.4% from 1,251 appearances08/27 — 54.4% from 1,090 appearances08/28 — 54.0% from 962 appearances08/29 — 57.6% from 981 appearances08/30 — 55.9% from 1,000 appearances08/31 — 52.9% from 561 appearances
59.7%08/20 52.9%08/31

Pick rate

08/20 — 0.4% from 1,172 appearances08/21 — 0.5% from 1,097 appearances08/22 — 0.6% from 1,046 appearances08/23 — 0.6% from 1,020 appearances08/24 — 0.5% from 1,422 appearances08/25 — 0.5% from 1,445 appearances08/26 — 0.5% from 1,251 appearances08/27 — 0.5% from 1,090 appearances08/28 — 0.5% from 962 appearances08/29 — 0.5% from 981 appearances08/30 — 0.5% from 1,000 appearances08/31 — 0.5% from 561 appearances
0.4%08/20 0.5%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.8% from 3,094 gamesSilver — 55.8% from 13,223 gamesGold — 48.7% from 181,671 gamesDiamond — 49.1% from 152,901 gamesMythic — 48.7% from 468,697 gamesLegendary — 50.6% from 200,765 gamesMasters — 54.0% from 7,525 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 63.9%
2092 70
Triple Dribble Brawl Ball 61.7%
894 57
Pit Stop Heist 65.6%
378 44
Layer Cake Bounty 58.3%
854 56
Kaboom Canyon Heist 59.4%
471 47
Pinball Dreams Brawl Ball 57.7%
520 49
Bridge Too Far Heist 59.0%
373 44
Hot Potato Heist 57.0%
351 43
Safe Zone Heist 56.8%
340 42
Hard Rock Mine Gem Grab 54.5%
415 45
Open Business Hot Zone 54.5%
391 44
Belle's Rock Knockout 53.7%
469 47
New Horizons Knockout 54.9%
324 42
Spiraling Out Brawl Ball 52.6%
546 49
Flaring Phoenix Knockout 53.9%
336 42
Gem Fort Gem Grab 52.8%
413 45
Center Stage Brawl Ball 52.9%
393 45
Safe(r) Zone Heist 56.0%
184 33
Sneaky Fields Brawl Ball 50.6%
544 49
Ring of Fire Hot Zone 50.6%
263 39
Dueling Beetles Hot Zone 49.1%
422 46
Dry Season Bounty 49.8%
215 36
Hideout Bounty 47.8%
301 41
Beach Ball Brawl Ball 48.3%
232 37
Double Swoosh Gem Grab 47.3%
319 41
Rustic Arcade Gem Grab 47.9%
167 32
Undermine Gem Grab 45.4%
346 43
Pinhole Punt Brawl Ball 50.0%
10 0
Shooting Star Bounty 45.2%
259 38
Out in the Open Knockout 44.0%
232 37

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 50.8% 69.0%
2 @false hope_ BS Masters 47 46.2% 76.6%
3 Netrox💖Lenox Masters 148 45.2% 56.8%
4 TikTok|たまごっち Legendary 58 45.1% 69.0%
5 ほまれちゃん大好き Masters 39 44.6% 76.9%