My roster

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EN

Shadepre-patch

Assassin Epic Ranked · Masters
57.0%Win rate across all maps
12,325Games
96Trust Score
5. of 106Rank by score
+2.6Skill bonus

Best map: Spiraling Out with 59.4% from 3,073 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 59.
Win rate 93.57.0 %
Popularity 84.1.91 %
Breadth 93.57% of maps
Counter safety 90.34.9 %
Star rate 59.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/02, 25 days. 9 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/02.

Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 116 appearances08/04 — 51.7% from 441 appearances08/05 — 50.6% from 569 appearances08/06 — 52.5% from 509 appearances08/07 — 57.5% from 160 appearances08/08 — 57.7% from 298 appearances08/09 — 47.3% from 317 appearances08/10 — 54.4% from 548 appearances08/11 — 56.1% from 631 appearances08/12 — 57.8% from 306 appearances08/13 — 54.2% from 166 appearances08/14 — 51.9% from 129 appearances08/15 — 62.7% from 75 appearances08/16 — 52.8% from 163 appearances08/18 — 51.1% from 174 appearances08/19 — 48.6% from 105 appearances08/25 — 62.7% from 110 appearances08/26 — 57.6% from 210 appearances08/27 — 50.2% from 277 appearances08/28 — 51.0% from 382 appearances08/29 — 55.1% from 372 appearances08/30 — 54.3% from 562 appearances08/31 — 56.8% from 644 appearances09/01 — 61.3% from 2,763 appearances09/02 — 61.4% from 2,074 appearances
53.4%08/03 61.4%09/02

Pick rate

08/03 — 1.0% from 116 appearances08/04 — 1.3% from 441 appearances08/05 — 1.0% from 569 appearances08/06 — 1.1% from 509 appearances08/07 — 1.0% from 160 appearances08/08 — 1.2% from 298 appearances08/09 — 1.2% from 317 appearances08/10 — 1.1% from 548 appearances08/11 — 1.0% from 631 appearances08/12 — 1.1% from 306 appearances08/13 — 0.9% from 166 appearances08/14 — 0.9% from 129 appearances08/15 — 0.8% from 75 appearances08/16 — 1.2% from 163 appearances08/18 — 0.8% from 174 appearances08/19 — 0.9% from 105 appearances08/25 — 1.1% from 110 appearances08/26 — 1.2% from 210 appearances08/27 — 1.0% from 277 appearances08/28 — 1.0% from 382 appearances08/29 — 0.8% from 372 appearances08/30 — 0.9% from 562 appearances08/31 — 0.9% from 644 appearances09/01 — 3.8% from 2,763 appearances09/02 — 3.9% from 2,074 appearances
1.0%08/03 3.9%09/02

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 48.2% to 50.9%). The higher the tier, the better he does.

Bronze — 64.4% from 3,647 gamesSilver — 56.3% from 14,770 gamesGold — 48.8% from 194,856 gamesDiamond — 49.6% from 184,286 gamesMythic — 49.0% from 495,189 gamesLegendary — 51.8% from 234,305 gamesMasters — 56.9% from 12,325 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 59.4%
3073 75
Safe Zone Heist 61.2%
631 52
Bridge Too Far Heist 57.3%
3544 77
Beach Ball Brawl Ball 57.0%
3342 77
Triple Dribble Brawl Ball 59.2%
961 58
Center Stage Brawl Ball 56.2%
5794 85
Pit Stop Heist 55.7%
1829 68
Pinball Dreams Brawl Ball 57.1%
900 57
Hot Potato Heist 57.5%
767 55
Kaboom Canyon Heist 54.7%
2937 75
Dry Season Bounty 55.3%
1547 65
Ring of Fire Hot Zone 55.2%
1381 63
New Horizons Knockout 54.7%
1435 64
Undermine Gem Grab 53.5%
2821 74
Hard Rock Mine Gem Grab 54.7%
989 58
Double Swoosh Gem Grab 53.5%
1559 65
Belle's Rock Knockout 52.3%
3433 77
Gem Fort Gem Grab 51.4%
7803 89
Flaring Phoenix Knockout 51.3%
2828 74
Parallel Plays Hot Zone 53.0%
819 56
Layer Cake Bounty 52.5%
880 57
Shooting Star Bounty 52.4%
806 55
Hideout Bounty 51.4%
1168 61
Out in the Open Knockout 52.6%
605 51
Deathcap Trap Gem Grab 49.9%
2726 74
Open Business Hot Zone 48.7%
9068 92
Sneaky Fields Brawl Ball 50.9%
857 56
Crystal Arcade Gem Grab 48.7%
3305 76
Dueling Beetles Hot Zone 47.2%
6497 87
Rustic Arcade Gem Grab 40.1%
1543 65

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 51.2% 69.0%
2 TikTok|たまごっち Legendary 68 46.9% 69.1%
3 🐉|竜又は金|🐉 Masters 39 46.8% 82.1%
4 Netrox💖Lenox Masters 148 45.4% 56.8%
5 ほまれちゃん大好き Masters 39 45.1% 76.9%