My roster

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EN

Shadepre-patch

Assassin Epic Ranked · Silver
56.1%Win rate across all maps
14,086Games
98Trust Score
24. of 106Rank by score

Best map: Parallel Plays with 64.1% from 2,228 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 45.
Win rate 76.56.1 %
Popularity 50.0.50 %
Breadth 78.40% of maps
Counter safety 87.35.2 %
Star rate 45.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/01, 13 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/01.

Picked more often — 0.6% to 0.9% pick rate, up 51 %. The win rate moved 4.8 points up.

Win rate

08/20 — 59.7% from 1,179 appearances08/21 — 53.4% from 1,118 appearances08/22 — 53.4% from 1,055 appearances08/23 — 55.6% from 1,038 appearances08/24 — 56.3% from 1,437 appearances08/25 — 57.1% from 1,463 appearances08/26 — 57.4% from 1,262 appearances08/27 — 54.6% from 1,107 appearances08/28 — 54.2% from 983 appearances08/29 — 58.0% from 1,030 appearances08/30 — 56.2% from 1,104 appearances08/31 — 53.5% from 722 appearances09/01 — 61.7% from 418 appearances
59.7%08/20 61.7%09/01

Pick rate

08/20 — 0.4% from 1,179 appearances08/21 — 0.5% from 1,118 appearances08/22 — 0.6% from 1,055 appearances08/23 — 0.6% from 1,038 appearances08/24 — 0.5% from 1,437 appearances08/25 — 0.5% from 1,463 appearances08/26 — 0.5% from 1,262 appearances08/27 — 0.5% from 1,107 appearances08/28 — 0.5% from 983 appearances08/29 — 0.5% from 1,030 appearances08/30 — 0.5% from 1,104 appearances08/31 — 0.5% from 722 appearances09/01 — 0.6% from 418 appearances
0.4%08/20 0.6%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.2% from 3,367 gamesSilver — 56.1% from 14,086 gamesGold — 48.7% from 189,946 gamesDiamond — 49.3% from 165,093 gamesMythic — 48.8% from 483,585 gamesLegendary — 51.2% from 216,236 gamesMasters — 55.8% from 10,100 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver). The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Parallel Plays Hot Zone 64.1%
2228 71
Triple Dribble Brawl Ball 61.4%
954 58
Pit Stop Heist 65.5%
380 44
Layer Cake Bounty 58.9%
927 57
Pinball Dreams Brawl Ball 58.7%
559 50
Kaboom Canyon Heist 58.9%
499 48
Bridge Too Far Heist 59.1%
399 45
Safe Zone Heist 57.5%
369 44
Hot Potato Heist 56.6%
389 44
Hard Rock Mine Gem Grab 54.7%
470 47
New Horizons Knockout 55.5%
357 43
Open Business Hot Zone 54.7%
424 46
Flaring Phoenix Knockout 54.9%
366 43
Belle's Rock Knockout 53.7%
505 48
Spiraling Out Brawl Ball 53.2%
579 50
Center Stage Brawl Ball 53.3%
418 45
Gem Fort Gem Grab 52.8%
445 46
Safe(r) Zone Heist 56.1%
187 33
Sneaky Fields Brawl Ball 51.9%
595 51
Ring of Fire Hot Zone 51.4%
282 40
Dueling Beetles Hot Zone 49.6%
454 47
Dry Season Bounty 50.6%
247 38
Beach Ball Brawl Ball 49.8%
267 39
Double Swoosh Gem Grab 48.7%
353 43
Hideout Bounty 48.1%
335 42
Rustic Arcade Gem Grab 47.4%
171 32
Shooting Star Bounty 46.5%
282 40
Undermine Gem Grab 45.9%
370 44
Out in the Open Knockout 45.9%
259 38
Pinhole Punt Brawl Ball 50.0%
10 0

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 51.0% 69.0%
2 @false hope_ BS Masters 47 46.5% 76.6%
3 TikTok|たまごっち Legendary 65 46.4% 69.2%
4 Netrox💖Lenox Masters 148 45.3% 56.8%
5 ほまれちゃん大好き Masters 39 44.9% 76.9%