My roster

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EN

Shadepre-patch

Assassin Epic Trophies Bounty
52.9%Win rate in Bounty
44,439Games
100Trust Score
25. of 106Rank in Bounty

Best map: Sunny Soccer with 62.3% from 47,802 games.

Profile

Win ratePopularityBreadthCounter safety 49.Star rate
Win rate 76.52.9 %
Popularity 56.0.66 %
Breadth 87.61% of maps
Counter safety 49.34.8 %
Star rate 73.21.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 09/01, 21 days. 7 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 09/01.

Win rate

08/06 — 44.9% from 855 appearances08/07 — 48.2% from 361 appearances08/08 — 50.1% from 455 appearances08/09 — 45.2% from 279 appearances08/11 — 53.9% from 217 appearances08/12 — 45.9% from 401 appearances08/13 — 49.5% from 6,259 appearances08/14 — 47.6% from 4,358 appearances08/15 — 48.9% from 4,045 appearances08/16 — 52.1% from 6,712 appearances08/17 — 54.3% from 3,921 appearances08/18 — 55.7% from 4,459 appearances08/19 — 55.3% from 2,525 appearances08/20 — 50.8% from 1,739 appearances08/22 — 59.9% from 217 appearances08/24 — 60.2% from 382 appearances08/26 — 60.8% from 546 appearances08/28 — 61.7% from 384 appearances08/29 — 61.8% from 1,027 appearances08/30 — 62.0% from 4,363 appearances09/01 — 55.0% from 280 appearances
44.9%08/06 55.0%09/01

Pick rate

08/06 — 0.4% from 855 appearances08/07 — 0.7% from 361 appearances08/08 — 0.6% from 455 appearances08/09 — 0.6% from 279 appearances08/11 — 0.2% from 217 appearances08/12 — 0.2% from 401 appearances08/13 — 0.7% from 6,259 appearances08/14 — 0.6% from 4,358 appearances08/15 — 0.7% from 4,045 appearances08/16 — 0.9% from 6,712 appearances08/17 — 0.6% from 3,921 appearances08/18 — 0.6% from 4,459 appearances08/19 — 0.6% from 2,525 appearances08/20 — 0.5% from 1,739 appearances08/22 — 0.5% from 217 appearances08/24 — 0.4% from 382 appearances08/26 — 0.3% from 546 appearances08/28 — 0.5% from 384 appearances08/29 — 2.8% from 1,027 appearances08/30 — 2.5% from 4,363 appearances09/01 — 0.5% from 280 appearances
0.4%08/06 0.5%09/01

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 172 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Layer Cake Bounty 57.5%
22897 100
Wall Hugging Bounty 57.7%
5632 84
Watermelons Bounty 57.2%
1132 60
Hideout Bounty 54.5%
1252 62
Supercut Bounty 48.1%
2899 74
Choral Chambers Bounty 48.8%
594 51
Tasty Berry Bounty 43.9%
2197 70
Deathcap Trap Bounty 42.5%
146 30
Crystal Clearing Bounty 41.8%
3266 76
Shooting Star Bounty 39.1%
3362 77
Dry Season Bounty 34.7%
1062 59

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.4% against R-T in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 60.7% 1,040 games Mr. P 61.6% 554 games Tick 55.9% 4,583 games Bo 54.6% 1,848 games Pearl 55.3% 1,232 games Brock 53.0% 9,122 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 51.0% 69.0%
2 TikTok|たまごっち Legendary 68 46.8% 69.1%
3 @false hope_ BS Masters 47 46.5% 76.6%
4 🐉|竜又は金|🐉 Masters 37 45.8% 81.1%
5 Netrox💖Lenox Masters 148 45.3% 56.8%