My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Shadepre-patch

Assassin Epic Trophies Heist
60.7%Win rate in Heist
18,426Games
100Trust Score
10. of 106Rank in Heist

Best map: Spiraling Out with 62.8% from 12,688 games.

Profile

Win ratePopularity 61.BreadthCounter safetyStar rate
Win rate 90.60.7 %
Popularity 61.0.62 %
Breadth 84.59% of maps
Counter safety 80.40.1 %
Star rate 62.14.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 20 days. 8 earlier days are left out — below 157 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 62.0% from 673 appearances08/11 — 53.8% from 392 appearances08/12 — 51.5% from 262 appearances08/13 — 57.9% from 962 appearances08/14 — 54.5% from 393 appearances08/15 — 56.8% from 1,318 appearances08/16 — 61.9% from 367 appearances08/17 — 59.3% from 1,335 appearances08/18 — 55.2% from 221 appearances08/19 — 58.6% from 2,164 appearances08/20 — 63.5% from 1,174 appearances08/21 — 60.5% from 1,094 appearances08/23 — 64.4% from 688 appearances08/25 — 64.9% from 1,323 appearances08/26 — 58.8% from 257 appearances08/27 — 63.8% from 1,945 appearances08/28 — 65.0% from 177 appearances08/29 — 64.4% from 1,445 appearances08/30 — 62.1% from 169 appearances08/31 — 61.4% from 1,359 appearances
62.0%08/05 61.4%08/31

Pick rate

08/05 — 0.6% from 673 appearances08/11 — 0.4% from 392 appearances08/12 — 0.5% from 262 appearances08/13 — 0.6% from 962 appearances08/14 — 0.6% from 393 appearances08/15 — 0.7% from 1,318 appearances08/16 — 0.6% from 367 appearances08/17 — 0.8% from 1,335 appearances08/18 — 0.4% from 221 appearances08/19 — 0.5% from 2,164 appearances08/20 — 0.5% from 1,174 appearances08/21 — 0.7% from 1,094 appearances08/23 — 0.6% from 688 appearances08/25 — 0.6% from 1,323 appearances08/26 — 0.7% from 257 appearances08/27 — 0.8% from 1,945 appearances08/28 — 0.7% from 177 appearances08/29 — 0.8% from 1,445 appearances08/30 — 0.5% from 169 appearances08/31 — 0.8% from 1,359 appearances
0.6%08/05 0.8%08/31

On which maps

Heist

Where this brawler works. Filtered to Heist: 7 of 173 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Quintillion Heist 61.4%
7176 88
Jedna Heist 61.3%
2682 73
Hot Potato Heist 60.1%
3923 79
Eating Good! Heist 59.7%
2575 73
Hot Tubs Heist 59.6%
1270 62
Photic Doom Heist 60.9%
781 55
Pit Stop Heist 58.8%
17 0

Against whom

Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.1% against R-T in Knockout. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 60.1% 11,423 games Bibi 61.3% 2,138 games Mico 58.5% 5,260 games Edgar 57.6% 13,558 games Nita 58.4% 4,018 games Cordelius 58.9% 2,451 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 50.9% 69.0%
2 @false hope_ BS Masters 47 46.3% 76.6%
3 TikTok|たまごっち Legendary 63 45.5% 68.3%
4 Netrox💖Lenox Masters 148 45.2% 56.8%
5 ほまれちゃん大好き Masters 39 44.7% 76.9%