My roster

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EN

Shadepre-patch

Assassin Epic Ranked · Silver
56.2%Win rate across all maps
14,021Games
98Trust Score
23. of 106Rank by score

Best map: Parallel Plays with 64.1% from 2,220 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 45.
Win rate 76.56.2 %
Popularity 50.0.50 %
Breadth 78.40% of maps
Counter safety 87.34.8 %
Star rate 45.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/01, 13 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/01.

Picked more often — 0.6% to 0.9% pick rate, up 50 %. The win rate moved 4.6 points up.

Win rate

08/20 — 59.8% from 1,176 appearances08/21 — 53.4% from 1,115 appearances08/22 — 53.4% from 1,053 appearances08/23 — 55.6% from 1,036 appearances08/24 — 56.3% from 1,434 appearances08/25 — 57.1% from 1,463 appearances08/26 — 57.4% from 1,261 appearances08/27 — 54.6% from 1,106 appearances08/28 — 54.2% from 982 appearances08/29 — 57.9% from 1,022 appearances08/30 — 56.3% from 1,095 appearances08/31 — 53.8% from 706 appearances09/01 — 63.3% from 403 appearances
59.8%08/20 63.3%09/01

Pick rate

08/20 — 0.4% from 1,176 appearances08/21 — 0.5% from 1,115 appearances08/22 — 0.6% from 1,053 appearances08/23 — 0.6% from 1,036 appearances08/24 — 0.5% from 1,434 appearances08/25 — 0.5% from 1,463 appearances08/26 — 0.5% from 1,261 appearances08/27 — 0.5% from 1,106 appearances08/28 — 0.5% from 982 appearances08/29 — 0.5% from 1,022 appearances08/30 — 0.5% from 1,095 appearances08/31 — 0.5% from 706 appearances09/01 — 0.6% from 403 appearances
0.4%08/20 0.6%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.2% from 3,357 gamesSilver — 56.2% from 14,021 gamesGold — 48.7% from 189,249 gamesDiamond — 49.2% from 161,959 gamesMythic — 48.8% from 480,688 gamesLegendary — 51.1% from 213,283 gamesMasters — 55.4% from 9,590 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver). The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Parallel Plays Hot Zone 64.1%
2220 70
Triple Dribble Brawl Ball 61.5%
947 58
Pit Stop Heist 65.5%
380 44
Layer Cake Bounty 59.0%
922 57
Pinball Dreams Brawl Ball 58.9%
555 50
Kaboom Canyon Heist 59.2%
497 48
Bridge Too Far Heist 59.2%
397 45
Safe Zone Heist 57.5%
365 43
Hot Potato Heist 56.4%
388 44
Open Business Hot Zone 55.1%
421 46
Hard Rock Mine Gem Grab 54.7%
470 47
New Horizons Knockout 55.5%
355 43
Belle's Rock Knockout 53.8%
504 48
Spiraling Out Brawl Ball 53.4%
575 50
Flaring Phoenix Knockout 54.8%
363 43
Center Stage Brawl Ball 53.5%
417 45
Gem Fort Gem Grab 52.9%
444 46
Safe(r) Zone Heist 56.1%
187 33
Sneaky Fields Brawl Ball 51.8%
593 51
Ring of Fire Hot Zone 51.4%
282 40
Dueling Beetles Hot Zone 49.8%
452 47
Dry Season Bounty 50.8%
246 38
Beach Ball Brawl Ball 49.8%
265 39
Double Swoosh Gem Grab 48.9%
352 43
Hideout Bounty 48.1%
335 42
Rustic Arcade Gem Grab 47.4%
171 32
Undermine Gem Grab 46.2%
366 43
Out in the Open Knockout 46.5%
256 38
Shooting Star Bounty 46.1%
280 39
Pinhole Punt Brawl Ball 50.0%
10 0

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 50.9% 69.0%
2 @false hope_ BS Masters 47 46.4% 76.6%
3 TikTok|たまごっち Legendary 65 46.3% 69.2%
4 Netrox💖Lenox Masters 148 45.3% 56.8%
5 ほまれちゃん大好き Masters 39 44.8% 76.9%