Best map: Super Beach with 64.8% from 8,945 games.
08/06 to 09/03, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 09/03.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 175 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
65.9% | 1239 | 62 | ||
Goldarm Gulch ![]() |
62.2% | 4041 | 79 | ||
Belle's Rock ![]() |
61.0% | 10366 | 94 | ||
Leaping Dogs ![]() |
61.0% | 8080 | 90 | ||
Opening Move ![]() |
60.8% | 4145 | 80 | ||
Think Ahead ![]() |
60.2% | 4481 | 81 | ||
Konnakol ![]() |
59.0% | 14025 | 98 | ||
Crab Claws ![]() |
59.0% | 6232 | 86 | ||
Out in the Open ![]() |
59.1% | 5106 | 83 | ||
Streets with No Name ![]() |
58.7% | 5383 | 84 | ||
New Perspective ![]() |
58.8% | 1871 | 68 | ||
Double Decker ![]() |
58.1% | 1861 | 68 | ||
Chivalry ![]() |
56.4% | 4095 | 80 | ||
Jungle Top ![]() |
54.5% | 6463 | 86 | ||
Close Call ![]() |
51.0% | 2462 | 72 | ||
Split Difference ![]() |
48.8% | 3920 | 79 | ||
Flowing Springs ![]() |
44.1% | 2201 | 70 | ||
Healthy Middle Ground ![]() |
43.9% | 82 | 21 | ||
Deep End ![]() |
34.0% | 394 | 45 |
Direct duels in Knockout: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 37.6% against Jacky in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Shade here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Wendy
68.9%
562 games
Pearl
61.7%
846 games
Amber
57.6%
623 games
Brock
52.9%
6,858 games
Gene
54.5%
1,280 games
Carl
55.9%
696 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 133 | 52.2% | 68.4% |
| 2 | TikTok|たまごっち | Legendary | 68 | 47.0% | 69.1% |
| 3 | Monarch | Masters | 60 | 46.3% | 70.0% |
| 4 | 🐉|竜又は金|🐉 | Masters | 41 | 46.0% | 78.0% |
| 5 | False hopE | Masters | 53 | 46.0% | 71.7% |