My roster

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EN

Shade

Assassin Epic Ranked · Masters
55.0%Win rate across all maps
2,717Games
73Trust Score
14. of 105Rank by score

Best map: Safe Zone with 59.6% from 1,511 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 45.
Win rate 82.55.0 %
Popularity 71.0.91 %
Breadth 86.30% of maps
Counter safety 68.30.5 %
Star rate 45.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/01, 25 days. 8 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/01.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 116 appearances08/04 — 51.7% from 441 appearances08/05 — 50.6% from 569 appearances08/06 — 52.5% from 509 appearances08/07 — 57.5% from 160 appearances08/08 — 57.7% from 298 appearances08/09 — 47.3% from 317 appearances08/10 — 54.4% from 548 appearances08/11 — 56.1% from 631 appearances08/12 — 57.8% from 306 appearances08/13 — 54.2% from 166 appearances08/14 — 51.9% from 129 appearances08/15 — 62.7% from 75 appearances08/16 — 52.8% from 163 appearances08/18 — 51.1% from 174 appearances08/19 — 48.6% from 105 appearances08/24 — 65.2% from 69 appearances08/25 — 62.7% from 110 appearances08/26 — 57.6% from 210 appearances08/27 — 50.2% from 277 appearances08/28 — 51.0% from 382 appearances08/29 — 55.1% from 372 appearances08/30 — 54.3% from 562 appearances08/31 — 57.2% from 614 appearances09/01 — 49.0% from 98 appearances
53.4%08/03 49.0%09/01

Pick rate

08/03 — 1.0% from 116 appearances08/04 — 1.3% from 441 appearances08/05 — 1.0% from 569 appearances08/06 — 1.1% from 509 appearances08/07 — 1.0% from 160 appearances08/08 — 1.2% from 298 appearances08/09 — 1.2% from 317 appearances08/10 — 1.1% from 548 appearances08/11 — 1.0% from 631 appearances08/12 — 1.1% from 306 appearances08/13 — 0.9% from 166 appearances08/14 — 0.9% from 129 appearances08/15 — 0.8% from 75 appearances08/16 — 1.2% from 163 appearances08/18 — 0.8% from 174 appearances08/19 — 0.9% from 105 appearances08/24 — 1.6% from 69 appearances08/25 — 1.1% from 110 appearances08/26 — 1.2% from 210 appearances08/27 — 1.0% from 277 appearances08/28 — 1.0% from 382 appearances08/29 — 0.8% from 372 appearances08/30 — 0.9% from 562 appearances08/31 — 0.9% from 614 appearances09/01 — 1.1% from 98 appearances
1.0%08/03 1.1%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.8% from 3,098 gamesSilver — 55.8% from 13,292 gamesGold — 48.7% from 182,439 gamesDiamond — 49.1% from 153,383 gamesMythic — 48.7% from 469,633 gamesLegendary — 50.6% from 201,136 gamesMasters — 54.0% from 7,556 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heist 59.6%
1511 65
Triple Dribble Brawl Ballprev. season 58.5%
857 56
Pit Stop Heist 55.7%
1829 68
Spiraling Out Brawl Ball 55.0%
1388 63
Center Stage Brawl Ball 55.2%
1046 59
Beach Ball Brawl Ball 53.4%
1647 66
Pinball Dreams Brawl Ballprev. season 54.6%
769 55
Hot Potato Heistprev. season 55.0%
651 52
Hard Rock Mine Gem Grabprev. season 53.5%
837 56
Bridge Too Far Heist 52.2%
588 51
Deathcap Trap Gem Grabprev. season 49.9%
2726 74
Layer Cake Bountyprev. season 51.1%
751 54
Parallel Plays Hot Zoneprev. season 51.0%
690 53
Kaboom Canyon Heist 51.8%
409 45
Crystal Arcade Gem Grabprev. season 48.7%
3305 76
Gem Fort Gem Grab 49.3%
1493 65
Open Business Hot Zone 48.1%
1809 67
Undermine Gem Grabprev. season 48.0%
1222 62
Belle's Rock Knockoutprev. season 47.1%
2052 69
Sneaky Fields Brawl Ballprev. season 47.9%
708 53
Flaring Phoenix Knockoutprev. season 45.7%
1504 65
Dueling Beetles Hot Zone 41.8%
842 56
Ring of Fire Hot Zoneprev. season 40.7%
2873 74
Rustic Arcade Gem Grabprev. season 40.1%
1543 65

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 50.9% 69.0%
2 @false hope_ BS Masters 47 46.3% 76.6%
3 Netrox💖Lenox Masters 148 45.2% 56.8%
4 TikTok|たまごっち Legendary 61 44.8% 67.2%
5 ほまれちゃん大好き Masters 39 44.7% 76.9%