Best map: Sunny Soccer with 62.6% from 63,411 games.
08/05 to 09/02, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/02.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 174 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
62.2% | 4039 | 79 | ||
Belle's Rock ![]() |
61.0% | 10356 | 93 | ||
Leaping Dogs ![]() |
60.9% | 7957 | 90 | ||
Opening Move ![]() |
60.7% | 4134 | 80 | ||
Think Ahead ![]() |
60.1% | 4466 | 81 | ||
Konnakol ![]() |
59.0% | 13986 | 98 | ||
Out in the Open ![]() |
59.1% | 5080 | 83 | ||
Crab Claws ![]() |
58.9% | 6099 | 86 | ||
Please Remain Standing ![]() |
59.9% | 2067 | 69 | ||
New Perspective ![]() |
59.0% | 1886 | 68 | ||
Double Decker ![]() |
58.2% | 1857 | 68 | ||
Chivalry ![]() |
56.1% | 3825 | 79 | ||
Streets with No Name ![]() |
55.4% | 4043 | 79 | ||
Jungle Top ![]() |
54.4% | 6454 | 86 | ||
Close Call ![]() |
51.0% | 2461 | 72 | ||
Split Difference ![]() |
48.8% | 3919 | 79 | ||
Flowing Springs ![]() |
44.1% | 2199 | 70 | ||
Healthy Middle Ground ![]() |
44.4% | 90 | 23 | ||
Flaring Phoenix ![]() |
40.4% | 52 | 14 | ||
Deep End ![]() |
33.8% | 393 | 45 |
Direct duels in Knockout: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 36.2% against R-T in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Wendy
70.0%
370 games
Pearl
58.9%
638 games
Amber
57.1%
429 games
Brock
51.8%
5,766 games
Gus
53.1%
1,530 games
Sprout
53.7%
799 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 114 | 50.9% | 68.4% |
| 2 | TikTok|たまごっち | Legendary | 68 | 46.9% | 69.1% |
| 3 | 🐉|竜又は金|🐉 | Masters | 39 | 46.8% | 82.1% |
| 4 | TikiTikiPhonk🎵 | Masters | 35 | 46.0% | 82.9% |
| 5 | False hopE | Masters | 48 | 45.6% | 72.9% |