My roster

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EN

Shadepre-patch

Assassin Epic Trophies Heist
61.0%Win rate in Heist
21,884Games
100Trust Score
9. of 106Rank in Heist

Best map: Super Beach with 64.7% from 9,417 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 62.
Win rate 89.61.0 %
Popularity 68.0.71 %
Breadth 88.65% of maps
Counter safety 84.41.4 %
Star rate 62.18.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/11 to 09/02, 21 days. 7 earlier days are left out — below 158 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 09/02.

Win rate

08/11 — 53.8% from 394 appearances08/12 — 51.5% from 262 appearances08/13 — 57.9% from 963 appearances08/14 — 54.6% from 394 appearances08/15 — 56.8% from 1,318 appearances08/16 — 61.9% from 367 appearances08/17 — 59.3% from 1,337 appearances08/18 — 55.2% from 221 appearances08/19 — 58.8% from 2,182 appearances08/20 — 63.3% from 1,178 appearances08/21 — 60.5% from 1,096 appearances08/23 — 64.4% from 697 appearances08/25 — 64.9% from 1,332 appearances08/26 — 58.1% from 260 appearances08/27 — 63.7% from 1,961 appearances08/28 — 64.8% from 179 appearances08/29 — 64.6% from 1,482 appearances08/30 — 59.7% from 216 appearances08/31 — 62.1% from 1,664 appearances09/01 — 60.8% from 1,272 appearances09/02 — 62.6% from 2,519 appearances
53.8%08/11 62.6%09/02

Pick rate

08/11 — 0.4% from 394 appearances08/12 — 0.5% from 262 appearances08/13 — 0.6% from 963 appearances08/14 — 0.6% from 394 appearances08/15 — 0.7% from 1,318 appearances08/16 — 0.6% from 367 appearances08/17 — 0.8% from 1,337 appearances08/18 — 0.4% from 221 appearances08/19 — 0.5% from 2,182 appearances08/20 — 0.5% from 1,178 appearances08/21 — 0.7% from 1,096 appearances08/23 — 0.6% from 697 appearances08/25 — 0.6% from 1,332 appearances08/26 — 0.7% from 260 appearances08/27 — 0.8% from 1,961 appearances08/28 — 0.7% from 179 appearances08/29 — 0.8% from 1,482 appearances08/30 — 0.6% from 216 appearances08/31 — 0.8% from 1,664 appearances09/01 — 2.1% from 1,272 appearances09/02 — 1.8% from 2,519 appearances
0.4%08/11 1.8%09/02

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 175 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Quintillion Heist 61.5%
6440 86
Photic Doom Heist 61.8%
4577 81
Jedna Heist 61.3%
2693 73
Hot Potato Heist 60.1%
3943 79
Eating Good! Heist 60.2%
2941 75
Hot Tubs Heist 59.6%
1281 62

Against whom

Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 37.6% against Jacky in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 60.4% 13,399 games Bibi 61.6% 2,474 games Amber 61.6% 1,653 games Nita 59.1% 4,654 games Edgar 58.2% 15,072 games Melodie 59.3% 2,715 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 133 52.2% 68.4%
2 TikTok|たまごっち Legendary 68 47.0% 69.1%
3 Monarch Masters 60 46.4% 70.0%
4 🐉|竜又は金|🐉 Masters 41 46.0% 78.0%
5 False hopE Masters 53 46.0% 71.7%