My roster

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Shade

Assassin Epic Ranked · Diamond
54.0%Win rate across all maps
21,195Games
100Trust Score
18. of 106Rank by score
+3.8Skill bonus

Best map: Pit Stop with 57.2% from 11,029 games.

Wins late — in Heist 2.4 points better in long rounds than in short ones (59.5% against 61.9%, split at 91 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 28.BreadthCounter safetyStar rate
Win rate 81.54.0 %
Popularity 28.0.17 %
Breadth 84.47% of maps
Counter safety 49.30.8 %
Star rate 68.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 09/04, 28 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 09/04.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 44.1% from 1,059 appearances08/05 — 49.5% from 3,365 appearances08/06 — 49.3% from 3,332 appearances08/11 — 48.4% from 709 appearances08/12 — 48.6% from 1,441 appearances08/13 — 47.9% from 2,279 appearances08/14 — 47.4% from 2,521 appearances08/15 — 47.1% from 2,642 appearances08/16 — 47.5% from 2,859 appearances08/17 — 45.2% from 3,199 appearances08/18 — 45.8% from 2,897 appearances08/19 — 45.9% from 867 appearances08/20 — 50.6% from 14,526 appearances08/21 — 50.3% from 22,815 appearances08/22 — 50.0% from 15,014 appearances08/23 — 49.2% from 11,028 appearances08/24 — 49.0% from 12,526 appearances08/25 — 49.8% from 10,713 appearances08/26 — 49.2% from 8,829 appearances08/27 — 48.3% from 7,033 appearances08/28 — 48.2% from 6,347 appearances08/29 — 48.2% from 6,717 appearances08/30 — 48.3% from 7,039 appearances08/31 — 48.9% from 8,982 appearances09/01 — 52.1% from 17,286 appearances09/02 — 53.6% from 22,658 appearances09/03 — 53.9% from 19,076 appearances09/04 — 54.8% from 2,119 appearances
44.1%08/04 54.8%09/04

Pick rate

08/04 — 0.6% from 1,059 appearances08/05 — 0.6% from 3,365 appearances08/06 — 0.6% from 3,332 appearances08/11 — 0.7% from 709 appearances08/12 — 0.6% from 1,441 appearances08/13 — 0.6% from 2,279 appearances08/14 — 0.6% from 2,521 appearances08/15 — 0.6% from 2,642 appearances08/16 — 0.6% from 2,859 appearances08/17 — 0.6% from 3,199 appearances08/18 — 0.6% from 2,897 appearances08/19 — 0.7% from 867 appearances08/20 — 1.2% from 14,526 appearances08/21 — 1.1% from 22,815 appearances08/22 — 1.1% from 15,014 appearances08/23 — 1.0% from 11,028 appearances08/24 — 0.9% from 12,526 appearances08/25 — 0.9% from 10,713 appearances08/26 — 0.8% from 8,829 appearances08/27 — 0.8% from 7,033 appearances08/28 — 0.8% from 6,347 appearances08/29 — 0.8% from 6,717 appearances08/30 — 0.8% from 7,039 appearances08/31 — 0.6% from 8,982 appearances09/01 — 0.9% from 17,286 appearances09/02 — 1.0% from 22,658 appearances09/03 — 1.2% from 19,076 appearances09/04 — 1.4% from 2,119 appearances
0.6%08/04 1.4%09/04

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.8 — rewards skill: from Bronze to Masters the win rate climbs by 3.8 points (regression 48.1% to 51.9%). The higher the tier, the better he does.

Bronze — 66.3% from 4,613 gamesSilver — 56.8% from 16,260 gamesGold — 48.9% from 206,023 gamesDiamond — 50.2% from 220,626 gamesMythic — 49.3% from 517,706 gamesLegendary — 52.8% from 271,237 gamesMasters — 58.2% from 16,268 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway. 10 of 32 rows still count battles from before the change on 02.09.2026 — marked on the row.

MapWin rateGamesTrust
Pit Stop Heistpre-patch 57.2%
11029 94
Pinball Dreams Brawl Ball 58.2%
1000 59
Beach Ball Brawl Ball 57.9%
1108 60
Kaboom Canyon Heist 59.2%
542 49
Safe Zone Heist 59.6%
473 47
Dueling Beetles Hot Zone 57.0%
783 55
Layer Cake Bounty 54.8%
1914 68
Open Business Hot Zone 56.6%
670 53
Hard Rock Mine Gem Grab 55.4%
834 56
Hot Potato Heist 56.2%
610 51
Parallel Plays Hot Zone 53.2%
3115 76
Triple Dribble Brawl Ball 54.1%
1604 66
Spiraling Out Brawl Ball 54.2%
885 57
Belle's Rock Knockout 53.8%
969 58
Gem Fort Gem Grab 53.3%
798 55
New Horizons Knockout 54.5%
446 46
Sneaky Fields Brawl Ball 51.6%
1005 59
Bridge Too Far Heist 52.9%
410 45
Safe(r) Zone Heistpre-patch 50.1%
1755 67
Undermine Gem Grab 50.7%
603 51
Flaring Phoenix Knockout 50.5%
648 52
Deathcap Trap Gem Grab+Mythicpre-patch 47.4%
5713 85
Double Swoosh Gem Grab 49.0%
525 49
Center Stage Brawl Ball 48.4%
669 53
Hideout Bounty 48.8%
422 46
Dry Season Bountypre-patch 44.4%
1800 67
Crystal Arcade Gem Grabpre-patch 43.5%
705 53
Ring of Fire Hot Zonepre-patch 42.0%
2189 70
Pinhole Punt Brawl Ball+Mythic + Goldpre-patch 41.1%
248 38
Out in the Open Knockoutpre-patch 40.6%
1486 64
Shooting Star Bountypre-patch 38.2%
1833 68
Rustic Arcade Gem Grabpre-patch 35.0%
752 54

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 133 52.3% 68.4%
2 ATC|Janko Masters 63 48.2% 73.0%
3 Hamza. Masters 39 47.9% 84.6%
4 TikTok|たまごっち Legendary 70 47.8% 70.0%
5 Monarch Masters 69 46.8% 68.1%