My roster

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EN

Shade

Assassin Epic Ranked · Masters
59.7%Win rate across all maps
1,461Games
64Trust Score
1. of 106Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 64.0% from 697 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 41.BreadthCounter safetyStar rate
Win rate 98.59.7 %
Popularity 41.0.38 %
Breadth 99.83% of maps
Counter safety 93.36.5 %
Star rate 64.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/03, 26 days. 9 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/03.

Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 116 appearances08/04 — 51.7% from 441 appearances08/05 — 50.6% from 569 appearances08/06 — 52.5% from 509 appearances08/07 — 57.5% from 160 appearances08/08 — 57.7% from 298 appearances08/09 — 47.3% from 317 appearances08/10 — 54.4% from 548 appearances08/11 — 56.1% from 631 appearances08/12 — 57.8% from 306 appearances08/13 — 54.2% from 166 appearances08/14 — 51.9% from 129 appearances08/15 — 62.7% from 75 appearances08/16 — 52.8% from 163 appearances08/18 — 51.1% from 174 appearances08/19 — 48.6% from 105 appearances08/25 — 62.7% from 110 appearances08/26 — 57.6% from 210 appearances08/27 — 50.2% from 277 appearances08/28 — 51.0% from 382 appearances08/29 — 55.1% from 372 appearances08/30 — 54.3% from 562 appearances08/31 — 56.7% from 646 appearances09/01 — 61.2% from 2,778 appearances09/02 — 62.7% from 3,213 appearances09/03 — 59.8% from 1,461 appearances
53.4%08/03 59.8%09/03

Pick rate

08/03 — 1.0% from 116 appearances08/04 — 1.3% from 441 appearances08/05 — 1.0% from 569 appearances08/06 — 1.1% from 509 appearances08/07 — 1.0% from 160 appearances08/08 — 1.2% from 298 appearances08/09 — 1.2% from 317 appearances08/10 — 1.1% from 548 appearances08/11 — 1.0% from 631 appearances08/12 — 1.1% from 306 appearances08/13 — 0.9% from 166 appearances08/14 — 0.9% from 129 appearances08/15 — 0.8% from 75 appearances08/16 — 1.2% from 163 appearances08/18 — 0.8% from 174 appearances08/19 — 0.9% from 105 appearances08/25 — 1.1% from 110 appearances08/26 — 1.2% from 210 appearances08/27 — 1.0% from 277 appearances08/28 — 1.0% from 382 appearances08/29 — 0.8% from 372 appearances08/30 — 0.8% from 562 appearances08/31 — 0.9% from 646 appearances09/01 — 3.8% from 2,778 appearances09/02 — 3.8% from 3,213 appearances09/03 — 3.2% from 1,461 appearances
1.0%08/03 3.2%09/03

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 48.2% to 51.6%). The higher the tier, the better he does.

Bronze — 66.2% from 4,493 gamesSilver — 56.7% from 15,978 gamesGold — 48.9% from 202,385 gamesDiamond — 50.0% from 208,376 gamesMythic — 49.1% from 508,401 gamesLegendary — 52.5% from 259,249 gamesMasters — 57.8% from 14,942 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway. 14 of 30 rows still count battles from before the change on 02.09.2026 — marked on the row.

MapWin rateGamesTrust
Bridge Too Far Heist 64.0%
697 53
Kaboom Canyon Heist 63.5%
710 53
Safe Zone Heistpre-patch 62.0%
747 54
Belle's Rock Knockout 62.1%
633 52
Undermine Gem Grab 60.4%
690 53
Triple Dribble Brawl Ballpre-patch 59.1%
998 58
Beach Ball Brawl Ball 60.9%
588 51
Center Stage Brawl Ball 60.6%
634 52
Gem Fort Gem Grabpre-patch 60.2%
643 52
Dry Season Bounty 60.9%
522 49
Pinball Dreams Brawl Ballpre-patch 58.7%
959 58
Spiraling Out Brawl Ball 60.1%
611 51
Hot Potato Heistpre-patch 58.0%
827 56
Flaring Phoenix Knockout 58.3%
640 52
Pit Stop Heistpre-patch 55.8%
1834 68
Dueling Beetles Hot Zone 57.9%
634 52
New Horizons Knockout 57.3%
611 51
Shooting Star Bounty 57.9%
451 47
Out in the Open Knockoutpre-patch 54.9%
1231 62
Open Business Hot Zone 56.6%
613 51
Hard Rock Mine Gem Grabpre-patch 55.0%
1037 59
Ring of Fire Hot Zone 56.1%
636 52
Double Swoosh Gem Grab 55.8%
699 53
Parallel Plays Hot Zonepre-patch 53.7%
875 57
Layer Cake Bountypre-patch 52.8%
926 57
Sneaky Fields Brawl Ballpre-patch 52.1%
932 57
Hideout Bounty 52.3%
593 51
Deathcap Trap Gem Grabpre-patch 49.9%
2726 74
Crystal Arcade Gem Grabpre-patch 48.7%
3305 76
Rustic Arcade Gem Grabpre-patch 40.1%
1543 65

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 133 52.2% 68.4%
2 ATC|Janko Masters 63 48.1% 73.0%
3 Hamza. Masters 39 47.8% 84.6%
4 Monarch Masters 67 47.4% 70.1%
5 TikTok|たまごっち Legendary 68 47.0% 69.1%