My roster

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EN

Shadepre-patch

Assassin Epic Ranked · Silver
56.3%Win rate across all maps
14,695Games
99Trust Score
24. of 106Rank by score
+2.6Skill bonus

Best map: Parallel Plays with 64.2% from 2,324 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 50.BreadthCounter safetyStar rate
Win rate 76.56.3 %
Popularity 50.0.50 %
Breadth 79.43% of maps
Counter safety 86.35.3 %
Star rate 59.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/02, 14 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/02.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 59.7% from 1,200 appearances08/21 — 53.7% from 1,138 appearances08/22 — 53.0% from 1,069 appearances08/23 — 55.7% from 1,053 appearances08/24 — 56.1% from 1,451 appearances08/25 — 57.3% from 1,483 appearances08/26 — 57.2% from 1,278 appearances08/27 — 54.9% from 1,121 appearances08/28 — 54.1% from 999 appearances08/29 — 58.4% from 1,059 appearances08/30 — 56.9% from 1,155 appearances08/31 — 53.8% from 779 appearances09/01 — 61.6% from 518 appearances09/02 — 57.8% from 223 appearances
59.7%08/20 57.8%09/02

Pick rate

08/20 — 0.4% from 1,200 appearances08/21 — 0.5% from 1,138 appearances08/22 — 0.6% from 1,069 appearances08/23 — 0.6% from 1,053 appearances08/24 — 0.5% from 1,451 appearances08/25 — 0.5% from 1,483 appearances08/26 — 0.5% from 1,278 appearances08/27 — 0.5% from 1,121 appearances08/28 — 0.5% from 999 appearances08/29 — 0.5% from 1,059 appearances08/30 — 0.5% from 1,155 appearances08/31 — 0.5% from 779 appearances09/01 — 0.6% from 518 appearances09/02 — 0.7% from 223 appearances
0.4%08/20 0.7%09/02

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 48.2% to 50.8%). The higher the tier, the better he does.

Bronze — 64.2% from 3,596 gamesSilver — 56.3% from 14,695 gamesGold — 48.8% from 194,493 gamesDiamond — 49.6% from 182,969 gamesMythic — 49.0% from 494,663 gamesLegendary — 51.7% from 233,060 gamesMasters — 56.8% from 12,145 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver). The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Parallel Plays Hot Zone 64.2%
2324 71
Triple Dribble Brawl Ball 61.8%
986 58
Pit Stop Heist 65.5%
386 44
Layer Cake Bounty 59.2%
958 58
Kaboom Canyon Heist 58.9%
516 49
Pinball Dreams Brawl Ball 58.2%
586 51
Bridge Too Far Heist 58.5%
414 45
Safe Zone Heist 58.0%
388 44
Hot Potato Heist 55.8%
403 45
New Horizons Knockout 56.1%
369 44
Belle's Rock Knockout 54.7%
536 49
Hard Rock Mine Gem Grab 54.9%
494 48
Open Business Hot Zone 54.7%
446 46
Flaring Phoenix Knockout 54.5%
391 44
Spiraling Out Brawl Ball 53.2%
598 51
Sneaky Fields Brawl Ball 52.6%
626 52
Center Stage Brawl Ball 53.1%
431 46
Gem Fort Gem Grab 52.7%
459 47
Safe(r) Zone Heist 55.1%
196 34
Dueling Beetles Hot Zone 50.5%
481 48
Ring of Fire Hot Zone 51.4%
294 40
Dry Season Bounty 51.3%
261 38
Double Swoosh Gem Grab 49.6%
371 44
Beach Ball Brawl Ball 49.3%
292 40
Hideout Bounty 48.1%
351 43
Out in the Open Knockout 47.1%
272 39
Rustic Arcade Gem Grab 47.7%
174 32
Shooting Star Bounty 46.7%
289 40
Undermine Gem Grab 46.3%
387 44
Pinhole Punt Brawl Ball 50.0%
10 0

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 51.2% 69.0%
2 TikTok|たまごっち Legendary 68 46.9% 69.1%
3 🐉|竜又は金|🐉 Masters 39 46.8% 82.1%
4 Netrox💖Lenox Masters 148 45.4% 56.8%
5 ほまれちゃん大好き Masters 39 45.1% 76.9%