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Shade

Assassin Epic Ranked · All ranks Deathcap Trap Gem Grab
48.3%Win rate on Deathcap Trap
8,694Games here
0.3%Pick rate
91Trust Score
57. of 105Rank on this map

Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.4% against 47.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 36.
Win rate 50.47.8 %
Popularity 47.0.45 %
Breadth 64.27% of maps
Counter safety 37.31.8 %
Star rate 36.18.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 13 days. 9 earlier days are left out — below 143 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 45.5% from 332 appearances08/05 — 49.8% from 721 appearances08/06 — 53.8% from 405 appearances08/10 — 49.2% from 358 appearances08/11 — 49.9% from 788 appearances08/12 — 46.3% from 907 appearances08/13 — 50.2% from 858 appearances08/14 — 46.9% from 810 appearances08/15 — 48.1% from 808 appearances08/16 — 47.2% from 674 appearances08/17 — 46.9% from 746 appearances08/18 — 47.3% from 640 appearances08/19 — 48.9% from 180 appearances
45.5%08/04 48.9%08/19

Pick rate

08/04 — 0.4% from 332 appearances08/05 — 0.4% from 721 appearances08/06 — 0.3% from 405 appearances08/10 — 0.4% from 358 appearances08/11 — 0.3% from 788 appearances08/12 — 0.3% from 907 appearances08/13 — 0.3% from 858 appearances08/14 — 0.3% from 810 appearances08/15 — 0.3% from 808 appearances08/16 — 0.3% from 674 appearances08/17 — 0.3% from 746 appearances08/18 — 0.3% from 640 appearances08/19 — 0.3% from 180 appearances
0.4%08/04 0.3%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +3.7 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 45.6% from 509 gamesMythic — 47.6% from 5,204 gamesLegendary — 49.4% from 2,564 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.6% 1,102 games Ash 58.3% 781 games Rico 53.0% 4,031 games Tara 54.5% 774 games Bo 51.7% 2,711 games Griff 51.2% 4,085 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 110 50.4% 69.1%
2 @false hope_ BS Masters 41 45.0% 78.0%
3 Netrox💖Lenox Masters 136 44.4% 56.6%
4 TikTok|たまごっち Legendary 56 44.0% 67.9%
5 пакeтик мeфа Legendary 52 43.2% 67.3%