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Shade

Assassin Epic Ranked · All ranks Shooting Star Bounty
38.8%Win rate on Shooting Star
3,576Games here
0.2%Pick rate
78Trust Score
90. of 105Rank on this map

Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.4% against 47.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 39.Star rate
Win rate 50.48.1 %
Popularity 56.0.69 %
Breadth 63.27% of maps
Counter safety 39.32.7 %
Star rate 55.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/05 to 08/31, 22 days. 10 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 47.2% from 89 appearances08/06 — 31.4% from 105 appearances08/11 — 36.3% from 113 appearances08/12 — 37.9% from 177 appearances08/13 — 40.6% from 239 appearances08/14 — 38.6% from 215 appearances08/15 — 34.5% from 194 appearances08/16 — 36.8% from 228 appearances08/17 — 39.9% from 273 appearances08/18 — 41.3% from 196 appearances08/20 — 47.2% from 233 appearances08/21 — 39.6% from 338 appearances08/22 — 41.3% from 286 appearances08/23 — 33.8% from 263 appearances08/24 — 35.9% from 357 appearances08/25 — 39.8% from 342 appearances08/26 — 39.7% from 237 appearances08/27 — 36.7% from 346 appearances08/28 — 35.4% from 325 appearances08/29 — 36.6% from 314 appearances08/30 — 40.5% from 326 appearances08/31 — 43.1% from 209 appearances
47.2%08/05 43.1%08/31

Pick rate

08/05 — 0.0% from 89 appearances08/06 — 0.1% from 105 appearances08/11 — 0.0% from 113 appearances08/12 — 0.1% from 177 appearances08/13 — 0.1% from 239 appearances08/14 — 0.1% from 215 appearances08/15 — 0.1% from 194 appearances08/16 — 0.1% from 228 appearances08/17 — 0.1% from 273 appearances08/18 — 0.1% from 196 appearances08/20 — 0.2% from 233 appearances08/21 — 0.2% from 338 appearances08/22 — 0.2% from 286 appearances08/23 — 0.2% from 263 appearances08/24 — 0.2% from 357 appearances08/25 — 0.2% from 342 appearances08/26 — 0.2% from 237 appearances08/27 — 0.2% from 346 appearances08/28 — 0.2% from 325 appearances08/29 — 0.2% from 314 appearances08/30 — 0.2% from 326 appearances08/31 — 0.1% from 209 appearances
0.0%08/05 0.1%08/31

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 37.8% from 2,354 gamesDiamond — 33.5% from 1,078 gamesMythic — 39.9% from 1,651 games
GoldDiamondMythic

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.4% 918 games Tick 55.6% 3,944 games Mr. P 59.6% 408 games Brock 52.6% 7,536 games Pearl 54.9% 1,014 games Bo 54.2% 1,495 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 113 50.7% 69.0%
2 @false hope_ BS Masters 45 46.9% 80.0%
3 Netrox💖Lenox Masters 148 45.1% 56.8%
4 TikTok|たまごっち Legendary 56 44.2% 67.9%
5 пакeтик мeфа Legendary 52 43.5% 67.3%