Best map: Pit Stop with 58.6% from 2,533 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
58.6% | 2533 | 72 | ||
Parallel Plays ![]() |
55.8% | 7358 | 88 | ||
Triple Dribble ![]() |
56.6% | 2385 | 72 | ||
Layer Cake ![]() |
53.4% | 2894 | 74 | ||
Safe(r) Zone ![]() |
56.0% | 682 | 53 | ||
Kaboom Canyon ![]() |
55.0% | 837 | 56 | ||
Hot Potato ![]() |
54.0% | 717 | 54 | ||
Spiraling Out ![]() |
53.2% | 902 | 57 | ||
Pinball Dreams ![]() |
52.9% | 937 | 58 | ||
Safe Zone ![]() |
52.3% | 671 | 53 | ||
Hard Rock Mine ![]() |
51.0% | 890 | 57 | ||
Belle's Rock ![]() |
50.5% | 673 | 53 | ||
Open Business ![]() |
50.6% | 532 | 49 | ||
Sneaky Fields ![]() |
49.2% | 1064 | 59 | ||
Bridge Too Far ![]() |
49.5% | 652 | 52 | ||
Center Stage ![]() |
49.7% | 574 | 50 | ||
Dueling Beetles ![]() |
48.3% | 642 | 52 | ||
Gem Fort ![]() |
46.6% | 639 | 52 | ||
Double Swoosh ![]() |
47.1% | 333 | 42 | ||
Crystal Arcade prev. season |
52.0% | 50 | 14 | ||
Flaring Phoenix ![]() |
46.6% | 401 | 45 | ||
New Horizons ![]() |
46.6% | 410 | 45 | ||
Undermine ![]() |
46.5% | 387 | 44 | ||
Dry Season ![]() |
47.2% | 163 | 31 | ||
Deathcap Trap prev. season |
46.2% | 52 | 14 | ||
Out in the Open ![]() |
44.8% | 181 | 33 | ||
Shooting Star ![]() |
42.7% | 248 | 38 | ||
Ring of Fire ![]() |
41.2% | 291 | 40 | ||
Hideout ![]() |
41.1% | 418 | 45 | ||
Rustic Arcade ![]() |
39.6% | 230 | 37 |
Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.3% against Meeple in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
170 games
Brock
54.7%
969 games
Edgar
53.7%
1,382 games
Leon
58.4%
257 games
Rico
54.0%
572 games
Griff
53.9%
432 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list