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← Overview

Shade

Assassin Epic Ranked · Masters
53.5%Win rate across all maps
4,839Games
82Trust Score
16. of 105Rank by score

Best map: Triple Dribble with 59.0% from 534 games.

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

History

08/03 to 08/19, 16 days. 6 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 116 appearances08/04 — 51.7% from 441 appearances08/05 — 50.6% from 569 appearances08/06 — 52.5% from 509 appearances08/07 — 57.5% from 160 appearances08/08 — 57.7% from 298 appearances08/09 — 47.3% from 317 appearances08/10 — 54.4% from 548 appearances08/11 — 56.1% from 631 appearances08/12 — 57.8% from 306 appearances08/13 — 54.2% from 166 appearances08/14 — 51.9% from 129 appearances08/15 — 62.7% from 75 appearances08/16 — 52.8% from 163 appearances08/18 — 51.1% from 174 appearances08/19 — 48.6% from 105 appearances
53.4%08/03 48.6%08/19

Pick rate

08/03 — 1.0% from 116 appearances08/04 — 1.3% from 441 appearances08/05 — 1.0% from 569 appearances08/06 — 1.1% from 509 appearances08/07 — 1.0% from 160 appearances08/08 — 1.2% from 298 appearances08/09 — 1.2% from 317 appearances08/10 — 1.1% from 548 appearances08/11 — 1.0% from 631 appearances08/12 — 1.1% from 306 appearances08/13 — 0.9% from 166 appearances08/14 — 0.9% from 129 appearances08/15 — 0.8% from 75 appearances08/16 — 1.2% from 163 appearances08/18 — 0.8% from 174 appearances08/19 — 0.9% from 105 appearances
1.0%08/03 0.9%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.4% from 1,626 gamesGold — 53.0% from 30,382 gamesDiamond — 48.9% from 59,063 gamesMythic — 48.5% from 381,043 gamesLegendary — 50.5% from 151,272 gamesMasters — 53.5% from 4,839 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 59.0%
534 49
Gem Fort Gem Grabprev. season 58.9%
285 40
Hot Potato Heistprev. season 55.9%
401 45
Center Stage Brawl Ballprev. season 58.9%
163 31
Pinball Dreams Brawl Ballprev. season 53.9%
445 46
Deathcap Trap Gem Grabprev. season 58.6%
162 31
Hard Rock Mine Gem Grabprev. season 53.1%
571 50
Layer Cake Bountyprev. season 52.5%
499 48
Safe Zone Heistprev. season 54.5%
246 38
Parallel Plays Hot Zoneprev. season 52.0%
473 47
Bridge Too Far Heistprev. season 59.6%
89 22
Dueling Beetles Hot Zoneprev. season 59.2%
49 13
Open Business Hot Zoneprev. season 49.1%
230 37
Sneaky Fields Brawl Ballprev. season 47.4%
458 47
Rustic Arcade Gem Grabprev. season 60.0%
10 0
Kaboom Canyon Heistprev. season 45.2%
42 11
Belle's Rock Knockoutprev. season 38.5%
13 0
Crystal Arcade Gem Grabprev. season 41.3%
126 28
Undermine Gem Grabprev. season 16.7%
24 3

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.3% against Meeple in Knockout. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 170 games Brock 54.7% 969 games Edgar 53.7% 1,382 games Leon 58.4% 257 games Rico 54.0% 572 games Griff 53.9% 432 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 21 27.7% 33.3%
2 斗士 Gold 29 26.4% 27.6%