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← Overview

Shade

Assassin Epic Ranked · Diamond Layer Cake Bounty
49.6%Win rate on Layer Cake
3,627Games here
2.8%Pick rate
78Trust Score
32. of 105Rank on this map
−3.9Skill bonus

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Layer Cake. 08/04 to 08/21, 14 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 51.3% from 115 appearances08/05 — 59.6% from 361 appearances08/06 — 54.4% from 360 appearances08/11 — 51.1% from 94 appearances08/12 — 52.9% from 157 appearances08/13 — 44.7% from 273 appearances08/14 — 50.6% from 267 appearances08/15 — 52.7% from 262 appearances08/16 — 51.0% from 304 appearances08/17 — 50.7% from 296 appearances08/18 — 49.4% from 330 appearances08/19 — 44.8% from 67 appearances08/20 — 51.4% from 1,593 appearances08/21 — 48.2% from 2,034 appearances
51.3%08/04 48.2%08/21

Pick rate

08/04 — 1.7% from 115 appearances08/05 — 1.8% from 361 appearances08/06 — 1.8% from 360 appearances08/11 — 2.8% from 94 appearances08/12 — 1.7% from 157 appearances08/13 — 2.0% from 273 appearances08/14 — 1.7% from 267 appearances08/15 — 1.7% from 262 appearances08/16 — 1.7% from 304 appearances08/17 — 1.5% from 296 appearances08/18 — 1.8% from 330 appearances08/19 — 1.4% from 67 appearances08/20 — 3.8% from 1,593 appearances08/21 — 3.4% from 2,034 appearances
1.7%08/04 3.4%08/21

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Gold to Masters the win rate drops by 3.9 points (regression 50.3% to 46.4%). Higher up he gets outplayed.

Gold — 53.7% from 3,173 gamesDiamond — 50.5% from 6,595 gamesMythic — 47.6% from 54,300 gamesLegendary — 48.5% from 20,251 gamesMasters — 52.5% from 499 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.1% 176 games Brock 54.7% 1,011 games Edgar 53.6% 1,433 games Leon 56.7% 275 games Rico 53.4% 594 games Griff 54.0% 450 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 21 27.7% 33.3%
2 斗士 Gold 29 26.4% 27.6%