Best map: Pit Stop with 56.2% from 4,452 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 347 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
56.2% | 4452 | 81 | ||
Pinball Dreams ![]() |
55.8% | 1728 | 67 | ||
Triple Dribble ![]() |
52.8% | 3545 | 77 | ||
Hard Rock Mine ![]() |
52.7% | 1382 | 63 | ||
Parallel Plays ![]() |
50.1% | 5676 | 84 | ||
Hot Potato ![]() |
51.4% | 1193 | 61 | ||
Safe(r) Zone ![]() |
52.4% | 599 | 51 | ||
Layer Cake ![]() |
49.6% | 3566 | 78 | ||
Spiraling Out ![]() |
50.3% | 916 | 57 | ||
Sneaky Fields ![]() |
48.9% | 1574 | 65 | ||
Safe Zone ![]() |
48.8% | 609 | 51 | ||
Gem Fort ![]() |
48.5% | 681 | 53 | ||
Center Stage ![]() |
47.8% | 496 | 48 | ||
Kaboom Canyon ![]() |
46.8% | 669 | 53 | ||
Open Business ![]() |
45.9% | 701 | 53 | ||
Deathcap Trap prev. season |
45.6% | 509 | 48 | ||
Bridge Too Far ![]() |
45.3% | 532 | 49 | ||
Flaring Phoenix prev. season |
44.7% | 955 | 58 | ||
Crystal Arcade prev. season |
43.5% | 705 | 53 | ||
Dry Season prev. season |
42.6% | 380 | 44 | ||
Undermine prev. season |
42.2% | 848 | 56 | ||
Dueling Beetles ![]() |
40.5% | 714 | 53 | ||
Belle's Rock ![]() |
40.3% | 558 | 50 | ||
New Horizons prev. season |
39.6% | 823 | 56 | ||
Ring of Fire prev. season |
37.9% | 546 | 49 | ||
Hideout prev. season |
37.5% | 747 | 54 | ||
Double Swoosh prev. season |
36.7% | 709 | 53 | ||
Out in the Open prev. season |
33.9% | 292 | 40 | ||
Rustic Arcade prev. season |
33.9% | 433 | 46 | ||
Shooting Star prev. season |
30.7% | 446 | 46 |
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Meeple in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.0%
1,371 games
Ash
60.4%
369 games
Rico
55.4%
1,878 games
Griff
54.6%
1,945 games
Frank
56.3%
760 games
Dynamike
56.5%
586 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list