Best map: Pit Stop with 58.7% from 2,424 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
58.7% | 2424 | 72 | ||
Parallel Plays ![]() |
56.0% | 7047 | 88 | ||
Triple Dribble ![]() |
56.7% | 2302 | 71 | ||
Safe(r) Zone ![]() |
56.6% | 652 | 52 | ||
Layer Cake ![]() |
53.5% | 2796 | 74 | ||
Kaboom Canyon ![]() |
55.4% | 803 | 55 | ||
Hot Potato ![]() |
54.4% | 691 | 53 | ||
Spiraling Out ![]() |
53.8% | 855 | 56 | ||
Pinball Dreams ![]() |
53.1% | 905 | 57 | ||
Safe Zone ![]() |
52.1% | 645 | 52 | ||
Hard Rock Mine ![]() |
50.6% | 849 | 56 | ||
Belle's Rock ![]() |
50.6% | 644 | 52 | ||
Sneaky Fields ![]() |
49.7% | 1032 | 59 | ||
Open Business ![]() |
50.9% | 515 | 49 | ||
Bridge Too Far ![]() |
49.6% | 613 | 51 | ||
Center Stage ![]() |
49.6% | 550 | 50 | ||
Dueling Beetles ![]() |
47.9% | 624 | 51 | ||
Double Swoosh ![]() |
47.8% | 318 | 41 | ||
Gem Fort ![]() |
46.4% | 617 | 51 | ||
Crystal Arcade prev. season |
52.0% | 50 | 14 | ||
Undermine ![]() |
46.7% | 366 | 43 | ||
New Horizons ![]() |
46.6% | 388 | 44 | ||
Dry Season ![]() |
48.0% | 152 | 30 | ||
Flaring Phoenix ![]() |
46.4% | 386 | 44 | ||
Deathcap Trap prev. season |
46.2% | 52 | 14 | ||
Out in the Open ![]() |
45.3% | 172 | 32 | ||
Shooting Star ![]() |
43.0% | 242 | 37 | ||
Ring of Fire ![]() |
40.9% | 276 | 39 | ||
Hideout ![]() |
41.0% | 400 | 45 | ||
Rustic Arcade ![]() |
39.5% | 223 | 36 |
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.8% against Meeple in Knockout — barely punishable even there, which makes him a risk-free first pick.
Shade counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.3%
1,315 games
Rico
55.2%
1,758 games
Ash
59.9%
352 games
Griff
54.5%
1,823 games
Surge
54.9%
1,344 games
Edgar
54.0%
2,221 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list