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← Overview

Shade

Assassin Epic Ranked · Gold
53.2%Win rate across all maps
27,487Games
100Trust Score
24. of 105Rank by score

Best map: Pit Stop with 58.7% from 2,424 games.

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/04 to 08/21, 5 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 51.1% from 221 appearances08/05 — 54.1% from 634 appearances08/06 — 49.5% from 539 appearances08/20 — 53.7% from 17,336 appearances08/21 — 52.5% from 10,151 appearances
51.1%08/04 52.5%08/21

Pick rate

08/04 — 0.5% from 221 appearances08/05 — 0.5% from 634 appearances08/06 — 0.6% from 539 appearances08/20 — 0.7% from 17,336 appearances08/21 — 0.8% from 10,151 appearances
0.5%08/04 0.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.3% from 1,568 gamesGold — 53.1% from 29,225 gamesDiamond — 48.9% from 58,024 gamesMythic — 48.5% from 380,529 gamesLegendary — 50.5% from 151,140 gamesMasters — 53.5% from 4,839 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Pit Stop Heist 58.7%
2424 72
Parallel Plays Hot Zone 56.0%
7047 88
Triple Dribble Brawl Ball 56.7%
2302 71
Safe(r) Zone Heist 56.6%
652 52
Layer Cake Bounty 53.5%
2796 74
Kaboom Canyon Heist 55.4%
803 55
Hot Potato Heist 54.4%
691 53
Spiraling Out Brawl Ball 53.8%
855 56
Pinball Dreams Brawl Ball 53.1%
905 57
Safe Zone Heist 52.1%
645 52
Hard Rock Mine Gem Grab 50.6%
849 56
Belle's Rock Knockout 50.6%
644 52
Sneaky Fields Brawl Ball 49.7%
1032 59
Open Business Hot Zone 50.9%
515 49
Bridge Too Far Heist 49.6%
613 51
Center Stage Brawl Ball 49.6%
550 50
Dueling Beetles Hot Zone 47.9%
624 51
Double Swoosh Gem Grab 47.8%
318 41
Gem Fort Gem Grab 46.4%
617 51
Crystal Arcade Gem Grabprev. season 52.0%
50 14
Undermine Gem Grab 46.7%
366 43
New Horizons Knockout 46.6%
388 44
Dry Season Bounty 48.0%
152 30
Flaring Phoenix Knockout 46.4%
386 44
Deathcap Trap Gem Grabprev. season 46.2%
52 14
Out in the Open Knockout 45.3%
172 32
Shooting Star Bounty 43.0%
242 37
Ring of Fire Hot Zone 40.9%
276 39
Hideout Bounty 41.0%
400 45
Rustic Arcade Gem Grab 39.5%
223 36

Against whom

Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.8% against Meeple in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Shade counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.3% 1,315 games Rico 55.2% 1,758 games Ash 59.9% 352 games Griff 54.5% 1,823 games Surge 54.9% 1,344 games Edgar 54.0% 2,221 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 21 28.0% 33.3%
2 斗士 Gold 29 26.7% 27.6%