Best map: Hot Potato with 53.4% from 13,452 games.
Wins early — in Bounty 3.2 points better in short rounds than in long ones (49.3% against 46.0%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/03 to 08/22, 20 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Picked more often — 0.8% to 0.9% pick rate, up 19 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
53.4% | 13452 | 97 | ||
Pit Stop ![]() |
56.0% | 1060 | 59 | ||
Safe Zone prev. season |
52.2% | 7083 | 88 | ||
Hard Rock Mine prev. season |
51.2% | 15583 | 100 | ||
Kaboom Canyon prev. season |
49.8% | 7915 | 89 | ||
Bridge Too Far prev. season |
49.0% | 5559 | 84 | ||
Safe(r) Zone ![]() |
58.4% | 113 | 26 | ||
Triple Dribble ![]() |
50.3% | 719 | 54 | ||
Open Business prev. season |
47.4% | 10521 | 94 | ||
Deathcap Trap prev. season |
47.6% | 5204 | 83 | ||
Gem Fort prev. season |
46.7% | 9944 | 93 | ||
Center Stage prev. season |
46.3% | 6935 | 87 | ||
Spiraling Out ![]() |
51.6% | 126 | 28 | ||
Layer Cake ![]() |
47.6% | 662 | 52 | ||
Crystal Arcade prev. season |
45.0% | 8628 | 91 | ||
Belle's Rock prev. season |
44.7% | 14615 | 99 | ||
Flaring Phoenix prev. season |
44.6% | 7921 | 89 | ||
Pinball Dreams ![]() |
46.6% | 461 | 47 | ||
Dueling Beetles prev. season |
44.3% | 12299 | 96 | ||
Undermine prev. season |
42.9% | 4762 | 82 | ||
Sneaky Fields ![]() |
43.9% | 442 | 46 | ||
Parallel Plays ![]() |
43.1% | 777 | 55 | ||
New Horizons prev. season |
41.4% | 4224 | 80 | ||
Dry Season prev. season |
40.5% | 2166 | 70 | ||
Ring of Fire prev. season |
40.1% | 2232 | 71 | ||
Hideout prev. season |
39.8% | 3324 | 76 | ||
Shooting Star prev. season |
39.6% | 1544 | 65 | ||
Rustic Arcade prev. season |
39.5% | 1343 | 63 | ||
Out in the Open prev. season |
39.1% | 1114 | 60 | ||
Double Swoosh prev. season |
38.7% | 3234 | 76 |
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Gray in Knockout. On average the worst case sits at 27.4%.
Shade counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
61.0%
451 games
Bibi
55.9%
1,663 games
Rico
55.3%
2,279 games
Griff
55.0%
2,381 games
Frank
56.2%
914 games
Otis
57.7%
553 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list