Wins early — in Brawl Ball 3.2 points better in short rounds than in long ones (51.3% against 48.1%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
63.6%
346 games
Ash
58.0%
1,220 games
Rico
54.8%
6,276 games
Griff
54.7%
6,860 games
Bibi
54.3%
4,451 games
Nita
55.8%
1,214 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.2% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.9% | 64.7% |
| 3 | Bistoo🍥 | Masters | 23 | 37.6% | 73.9% |
| 4 | 🙈george<3 | Legendary | 35 | 36.8% | 60.0% |
| 5 | plasma | Legendary | 27 | 36.1% | 63.0% |