Only Stardust Storm. 08/13 to 08/20, 8 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Stardust Storm. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.0%
313 games
Rico
55.6%
979 games
8-Bit
54.9%
326 games
Griff
51.3%
932 games
Charlie
61.5%
96 games
Ash
56.3%
167 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TikTok|たまごっち | Legendary | 20 | 33.6% | 65.0% |
| 2 | 空白 | Diamond | 24 | 32.2% | 54.2% |
| 3 | れいくんだお | Diamond | 27 | 29.5% | 40.7% |
| 4 | 斗士 | Gold | 30 | 26.2% | 26.7% |