For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 146 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.7%
810 games
Tick
55.7%
3,450 games
Mr. P
61.8%
340 games
Pearl
55.6%
845 games
Brock
52.5%
6,403 games
Carl
54.5%
1,155 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 107 | 49.9% | 69.2% |
| 2 | @false hope_ BS | Masters | 39 | 43.8% | 76.9% |
| 3 | TikTok|たまごっち | Legendary | 53 | 43.3% | 67.9% |
| 4 | False hopE | Masters | 32 | 41.5% | 75.0% |
| 5 | u rlly fear me? | Masters | 32 | 41.5% | 75.0% |