Best map: Pinball Dreams with 54.5% from 14,793 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/02 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
54.5% | 14793 | 99 | ||
Safe Zone prev. season |
55.8% | 2709 | 73 | ||
Hard Rock Mine prev. season |
54.1% | 11626 | 95 | ||
Hot Potato prev. season |
53.9% | 8116 | 90 | ||
Triple Dribble prev. season |
52.9% | 22970 | 100 | ||
Center Stage prev. season |
52.9% | 2864 | 74 | ||
Bridge Too Far prev. season |
52.9% | 1465 | 64 | ||
Pit Stop ![]() |
65.9% | 88 | 22 | ||
Gem Fort prev. season |
49.5% | 4320 | 80 | ||
Layer Cake prev. season |
48.5% | 20248 | 100 | ||
Parallel Plays prev. season |
48.1% | 26189 | 100 | ||
Deathcap Trap prev. season |
49.4% | 2564 | 73 | ||
Sneaky Fields prev. season |
48.3% | 13710 | 98 | ||
Crystal Arcade prev. season |
49.0% | 3179 | 76 | ||
Kaboom Canyon prev. season |
48.9% | 1105 | 60 | ||
Open Business prev. season |
47.3% | 5356 | 84 | ||
Belle's Rock prev. season |
46.6% | 1793 | 67 | ||
Dry Season prev. season |
47.6% | 309 | 41 | ||
Undermine prev. season |
46.2% | 959 | 58 | ||
Flaring Phoenix prev. season |
45.7% | 1301 | 62 | ||
Dueling Beetles prev. season |
44.8% | 4030 | 79 | ||
Spiraling Out ![]() |
55.2% | 29 | 6 | ||
New Horizons prev. season |
46.9% | 320 | 41 | ||
Safe(r) Zone ![]() |
63.6% | 11 | 0 | ||
Rustic Arcade prev. season |
43.3% | 157 | 31 | ||
Double Swoosh prev. season |
43.1% | 332 | 42 | ||
Ring of Fire prev. season |
42.3% | 326 | 42 | ||
Shooting Star prev. season |
38.8% | 116 | 26 | ||
Out in the Open prev. season |
36.7% | 98 | 24 | ||
Hideout prev. season |
34.1% | 214 | 35 |
Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Meeple in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
213 games
Rico
56.0%
623 games
Griff
51.9%
605 games
Edgar
50.1%
906 games
Tara
58.2%
98 games
Starr Nova
51.7%
350 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list