Best map: Triple Dribble with 59.0% from 534 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/03 to 08/19, 16 days. 6 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
59.0% | 534 | 49 | ||
Gem Fort prev. season |
58.9% | 285 | 40 | ||
Hot Potato prev. season |
55.9% | 401 | 45 | ||
Center Stage prev. season |
58.9% | 163 | 31 | ||
Pinball Dreams prev. season |
53.9% | 445 | 46 | ||
Deathcap Trap prev. season |
58.6% | 162 | 31 | ||
Hard Rock Mine prev. season |
53.1% | 571 | 50 | ||
Layer Cake prev. season |
52.5% | 499 | 48 | ||
Safe Zone prev. season |
54.5% | 246 | 38 | ||
Parallel Plays prev. season |
52.0% | 473 | 47 | ||
Bridge Too Far prev. season |
59.6% | 89 | 22 | ||
Dueling Beetles prev. season |
59.2% | 49 | 13 | ||
Open Business prev. season |
49.1% | 230 | 37 | ||
Sneaky Fields prev. season |
47.4% | 458 | 47 | ||
Rustic Arcade prev. season |
60.0% | 10 | 0 | ||
Kaboom Canyon prev. season |
45.2% | 42 | 11 | ||
Belle's Rock prev. season |
38.5% | 13 | 0 | ||
Crystal Arcade prev. season |
41.3% | 126 | 28 | ||
Undermine prev. season |
16.7% | 24 | 3 |
Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Meeple in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
213 games
Rico
56.0%
623 games
Griff
51.9%
605 games
Edgar
50.1%
906 games
Tara
58.2%
98 games
Starr Nova
51.7%
350 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list