Best map: Pit Stop with 56.3% from 4,311 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 347 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
56.3% | 4311 | 80 | ||
Pinball Dreams ![]() |
55.8% | 1676 | 66 | ||
Triple Dribble ![]() |
52.8% | 3418 | 77 | ||
Hard Rock Mine ![]() |
52.8% | 1341 | 63 | ||
Hot Potato ![]() |
51.7% | 1164 | 61 | ||
Parallel Plays ![]() |
50.0% | 5482 | 84 | ||
Safe(r) Zone ![]() |
52.1% | 589 | 51 | ||
Layer Cake ![]() |
49.6% | 3435 | 77 | ||
Spiraling Out ![]() |
50.7% | 893 | 57 | ||
Sneaky Fields ![]() |
48.6% | 1537 | 65 | ||
Gem Fort ![]() |
48.9% | 662 | 52 | ||
Safe Zone ![]() |
48.8% | 588 | 51 | ||
Center Stage ![]() |
48.0% | 490 | 48 | ||
Kaboom Canyon ![]() |
46.6% | 648 | 52 | ||
Open Business ![]() |
45.5% | 674 | 53 | ||
Deathcap Trap prev. season |
45.6% | 509 | 48 | ||
Flaring Phoenix prev. season |
44.6% | 942 | 58 | ||
Bridge Too Far ![]() |
45.0% | 518 | 49 | ||
Crystal Arcade prev. season |
43.5% | 705 | 53 | ||
Undermine prev. season |
42.4% | 838 | 56 | ||
Dry Season prev. season |
42.3% | 378 | 44 | ||
Belle's Rock ![]() |
40.6% | 542 | 49 | ||
Dueling Beetles ![]() |
40.6% | 692 | 53 | ||
New Horizons prev. season |
39.6% | 818 | 56 | ||
Ring of Fire prev. season |
37.8% | 542 | 49 | ||
Hideout prev. season |
37.3% | 740 | 54 | ||
Double Swoosh prev. season |
36.6% | 705 | 53 | ||
Out in the Open prev. season |
33.6% | 289 | 40 | ||
Rustic Arcade prev. season |
33.6% | 428 | 46 | ||
Shooting Star prev. season |
30.9% | 444 | 46 |
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.3% against Bolt in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.7%
1,896 games
Edgar
62.1%
2,912 games
Mico
60.8%
1,291 games
Nita
60.0%
765 games
Bull
60.3%
648 games
Griff
57.5%
1,280 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list