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← Overview

Shade

Assassin Epic Ranked · Gold
52.5%Win rate across all maps
34,667Games
100Trust Score
27. of 105Rank by score

Best map: Pit Stop with 58.2% from 3,000 games.

Wins early — in Bounty 3.2 points better in short rounds than in long ones (49.3% against 46.0%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/04 to 08/22, 6 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 51.1% from 221 appearances08/05 — 54.1% from 634 appearances08/06 — 49.5% from 539 appearances08/20 — 53.8% from 17,738 appearances08/21 — 51.5% from 15,652 appearances08/22 — 46.6% from 1,277 appearances
51.1%08/04 46.6%08/22

Pick rate

08/04 — 0.5% from 221 appearances08/05 — 0.5% from 634 appearances08/06 — 0.6% from 539 appearances08/20 — 0.7% from 17,738 appearances08/21 — 0.8% from 15,652 appearances08/22 — 0.9% from 1,277 appearances
0.5%08/04 0.9%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.5% from 1,960 gamesGold — 52.5% from 36,405 gamesDiamond — 49.0% from 64,838 gamesMythic — 48.5% from 383,863 gamesLegendary — 50.5% from 151,860 gamesMasters — 53.5% from 4,839 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Pit Stop Heist 58.2%
3000 75
Parallel Plays Hot Zone 55.5%
8954 91
Triple Dribble Brawl Ball 56.0%
2859 74
Safe(r) Zone Heist 55.6%
838 56
Layer Cake Bounty 52.6%
3491 77
Spiraling Out Brawl Ball 53.2%
1065 59
Hot Potato Heist 53.3%
881 57
Kaboom Canyon Heist 52.7%
1026 59
Pinball Dreams Brawl Ball 52.4%
1145 61
Safe Zone Heist 52.5%
789 55
Hard Rock Mine Gem Grab 51.9%
1074 60
Bridge Too Far Heist 49.9%
764 54
Belle's Rock Knockout 49.3%
810 55
Center Stage Brawl Ball 49.3%
696 53
Dueling Beetles Hot Zone 48.9%
775 55
Sneaky Fields Brawl Ball 48.2%
1276 62
Open Business Hot Zone 47.9%
662 52
Undermine Gem Grab 47.2%
479 48
Crystal Arcade Gem Grabprev. season 52.0%
50 14
Gem Fort Gem Grab 45.7%
785 55
New Horizons Knockout 45.8%
491 48
Flaring Phoenix Knockout 45.5%
488 48
Deathcap Trap Gem Grabprev. season 46.2%
52 14
Dry Season Bounty 44.8%
210 35
Double Swoosh Gem Grab 44.3%
413 45
Out in the Open Knockout 43.4%
228 36
Shooting Star Bounty 42.9%
319 41
Hideout Bounty 41.0%
512 49
Ring of Fire Hot Zone 40.8%
355 43
Rustic Arcade Gem Grab 38.7%
282 40

Against whom

Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Gray in Knockout. On average the worst case sits at 27.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 65.5% 2,299 games Edgar 60.9% 3,653 games Nita 60.6% 988 games Mico 59.1% 1,628 games Cordelius 60.3% 653 games Bull 58.8% 871 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 23 28.4% 39.1%
2 斗士 Gold 30 25.7% 26.7%