Wins early — in Bounty 3.2 points better in short rounds than in long ones (49.3% against 46.0%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
65.3%
2,172 games
Edgar
60.9%
3,405 games
Mico
59.8%
1,520 games
Nita
60.0%
924 games
Bull
59.6%
805 games
Cordelius
59.8%
619 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list