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← Overview

Shade

Assassin Epic Ranked · Mythic Deathcap Trap Gem Grab
47.6%Win rate on Deathcap Trap
5,204Games here
0.3%Pick rate
83Trust Score
61. of 105Rank on this map

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Deathcap Trap. 08/04 to 08/19, 13 days. 6 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 36.0% from 75 appearances08/05 — 52.7% from 245 appearances08/06 — 56.9% from 153 appearances08/10 — 49.1% from 108 appearances08/11 — 47.2% from 305 appearances08/12 — 44.6% from 538 appearances08/13 — 51.5% from 613 appearances08/14 — 47.1% from 667 appearances08/15 — 48.7% from 616 appearances08/16 — 45.6% from 528 appearances08/17 — 45.7% from 599 appearances08/18 — 46.4% from 504 appearances08/19 — 48.3% from 143 appearances
36.0%08/04 48.3%08/19

Pick rate

08/04 — 0.3% from 75 appearances08/05 — 0.3% from 245 appearances08/06 — 0.2% from 153 appearances08/10 — 0.3% from 108 appearances08/11 — 0.2% from 305 appearances08/12 — 0.2% from 538 appearances08/13 — 0.3% from 613 appearances08/14 — 0.3% from 667 appearances08/15 — 0.3% from 616 appearances08/16 — 0.2% from 528 appearances08/17 — 0.3% from 599 appearances08/18 — 0.3% from 504 appearances08/19 — 0.3% from 143 appearances
0.3%08/04 0.3%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +3.7 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 45.6% from 509 gamesMythic — 47.6% from 5,204 gamesLegendary — 49.4% from 2,564 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.8% 213 games Rico 56.0% 623 games Griff 51.9% 605 games Edgar 50.1% 906 games Tara 58.2% 98 games Starr Nova 51.7% 350 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 21 27.8% 33.3%
2 斗士 Gold 29 26.5% 27.6%