For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 1 earlier day is left out — below 103 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.0%
9,756 games
Bibi
61.6%
1,961 games
Edgar
58.1%
12,052 games
Nita
58.8%
3,574 games
Mico
58.4%
4,762 games
Cordelius
59.0%
2,250 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 98 | 48.0% | 67.3% |
| 2 | @false hope_ BS | Masters | 39 | 43.6% | 76.9% |
| 3 | TikTok|たまごっち | Legendary | 53 | 43.1% | 67.9% |
| 4 | False hopE | Masters | 32 | 41.4% | 75.0% |
| 5 | plasma | Legendary | 43 | 40.5% | 65.1% |