For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 132 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.4%
710 games
Tick
56.2%
2,990 games
Mr. P
60.8%
278 games
Carl
55.8%
930 games
Bo
55.1%
1,086 games
Doug
59.0%
322 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 76 | 46.0% | 68.4% |
| 2 | @false hope_ BS | Masters | 32 | 42.6% | 81.3% |
| 3 | Netrox💖Lenox | Masters | 75 | 40.0% | 56.0% |
| 4 | plasma | Legendary | 39 | 39.9% | 66.7% |
| 5 | TikTok|たまごっち | Legendary | 41 | 39.2% | 63.4% |