Best map: Parallel Plays with 64.7% from 278 games.
Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
64.7% | 278 | 39 | ||
Kaboom Canyon ![]() |
67.7% | 62 | 17 | ||
Pinball Dreams ![]() |
64.9% | 74 | 20 | ||
Triple Dribble ![]() |
59.6% | 114 | 26 | ||
Layer Cake ![]() |
57.6% | 99 | 24 | ||
Pit Stop ![]() |
57.8% | 90 | 23 | ||
Safe(r) Zone ![]() |
60.4% | 53 | 15 | ||
Bridge Too Far ![]() |
61.7% | 47 | 13 | ||
New Horizons prev. season |
58.3% | 48 | 13 | ||
Open Business prev. season |
60.0% | 40 | 10 | ||
Flaring Phoenix prev. season |
59.0% | 39 | 10 | ||
Dry Season prev. season |
64.0% | 25 | 3 | ||
Dueling Beetles ![]() |
56.5% | 46 | 12 | ||
Hideout prev. season |
55.0% | 40 | 10 | ||
Belle's Rock ![]() |
51.9% | 54 | 15 | ||
Ring of Fire prev. season |
54.8% | 31 | 7 | ||
Sneaky Fields ![]() |
50.9% | 57 | 16 | ||
Safe Zone ![]() |
49.0% | 49 | 13 | ||
Out in the Open prev. season |
48.0% | 25 | 3 | ||
Gem Fort ![]() |
46.8% | 47 | 13 | ||
Double Swoosh prev. season |
45.0% | 40 | 10 | ||
Hard Rock Mine ![]() |
44.7% | 47 | 13 | ||
Spiraling Out ![]() |
43.8% | 73 | 19 | ||
Hot Potato prev. season |
41.0% | 39 | 10 | ||
Undermine ![]() |
41.2% | 51 | 14 | ||
Shooting Star prev. season |
37.8% | 37 | 9 | ||
Center Stage ![]() |
38.8% | 49 | 13 | ||
Rustic Arcade prev. season |
36.6% | 41 | 11 |
Direct duels in Knockout: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Meeple in Knockout. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.7%
534 games
Leon
56.0%
116 games
Mico
56.3%
71 games
Grom
54.1%
61 games
Bolt
52.5%
61 games
Stu
51.3%
78 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list