My roster

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← Overview

Shade

Assassin Epic Ranked · Diamond Dry Season Bounty
42.4%Win rate on Dry Season
462Games here
0.3%Pick rate
47Trust Score
95. of 105Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 39.Star rate
Win rate 41.48.3 %
Popularity 66.1.00 %
Breadth 57.18% of maps
Counter safety 39.30.9 %
Star rate 62.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 44.4% from 340 gamesDiamond — 42.4% from 462 gamesMythic — 40.5% from 2,176 gamesLegendary — 47.6% from 309 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.2% 280 games Brock 53.1% 1,723 games Edgar 51.9% 2,225 games Griff 53.6% 756 games Bo 56.1% 337 games Rico 52.9% 992 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 TikTok|たまごっち Legendary 22 33.4% 59.1%
2 空白 Mythic 24 32.8% 54.2%
3 Nick🦁 Masters 20 32.3% 55.0%
4 🙈george<3 Legendary 20 31.4% 50.0%
5 れいくんだお Diamond 27 30.1% 40.7%