My roster

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Shade

Assassin Epic Ranked · Legendary Hot Potato Heist
50.1%Win rate on Hot Potato
843Games here
0.6%Pick rate
56Trust Score
37. of 105Rank on this map
+3.7Skill bonus

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 70.BreadthCounter safetyStar rate
Win rate 92.55.4 %
Popularity 70.0.92 %
Breadth 81.23% of maps
Counter safety 82.40.0 %
Star rate 71.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/04 to 08/25, 21 days. 8 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 51.9% from 349 appearances08/05 — 56.4% from 828 appearances08/06 — 55.7% from 474 appearances08/07 — 44.6% from 157 appearances08/08 — 54.0% from 211 appearances08/09 — 53.9% from 271 appearances08/10 — 53.0% from 757 appearances08/11 — 53.9% from 1,450 appearances08/12 — 54.3% from 1,022 appearances08/13 — 55.8% from 640 appearances08/14 — 59.4% from 431 appearances08/15 — 53.6% from 345 appearances08/16 — 53.1% from 375 appearances08/17 — 49.1% from 287 appearances08/18 — 48.0% from 246 appearances08/19 — 48.9% from 131 appearances08/21 — 48.3% from 116 appearances08/22 — 58.3% from 127 appearances08/23 — 57.4% from 129 appearances08/24 — 44.9% from 227 appearances08/25 — 47.3% from 207 appearances
51.9%08/04 47.3%08/25

Pick rate

08/04 — 1.3% from 349 appearances08/05 — 1.4% from 828 appearances08/06 — 1.5% from 474 appearances08/07 — 1.1% from 157 appearances08/08 — 1.3% from 211 appearances08/09 — 1.3% from 271 appearances08/10 — 1.4% from 757 appearances08/11 — 1.4% from 1,450 appearances08/12 — 1.4% from 1,022 appearances08/13 — 1.5% from 640 appearances08/14 — 1.4% from 431 appearances08/15 — 1.3% from 345 appearances08/16 — 1.4% from 375 appearances08/17 — 1.3% from 287 appearances08/18 — 1.1% from 246 appearances08/19 — 1.8% from 131 appearances08/21 — 3.0% from 116 appearances08/22 — 2.4% from 127 appearances08/23 — 1.6% from 129 appearances08/24 — 1.9% from 227 appearances08/25 — 1.6% from 207 appearances
1.3%08/04 1.6%08/25

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Gold to Masters the win rate climbs by 3.7 points (regression 51.2% to 54.9%). The higher the tier, the better he does.

Gold — 50.6% from 2,519 gamesDiamond — 52.1% from 3,750 gamesMythic — 53.4% from 14,847 gamesLegendary — 53.6% from 8,901 gamesMasters — 55.8% from 428 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 63.0% 6,743 games Bibi 61.9% 1,634 games Edgar 59.5% 9,431 games Nita 59.6% 2,841 games Mico 58.9% 3,876 games Cordelius 59.8% 1,930 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.0% 78.6%
2 Bistoo🍥 Masters 28 38.2% 71.4%
3 Netrox💖Lenox Masters 34 37.7% 64.7%
4 plasma Legendary 32 37.6% 65.6%
5 Marii💜🌷 Masters 27 36.8% 66.7%