My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Shade

Assassin Epic Ranked · Diamond Undermine Gem Grab
42.1%Win rate on Undermine
853Games here
0.7%Pick rate
56Trust Score
95. of 105Rank on this map

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (53.2% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 37.5% from 72 appearances08/14 — 49.2% from 63 appearances08/17 — 39.1% from 69 appearances08/20 — 47.7% from 111 appearances08/21 — 38.5% from 208 appearances
37.5%08/05 38.5%08/21

Pick rate

08/05 — 0.4% from 72 appearances08/14 — 0.4% from 63 appearances08/17 — 0.4% from 69 appearances08/20 — 0.3% from 111 appearances08/21 — 0.4% from 208 appearances
0.4%08/05 0.4%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.9% from 445 gamesDiamond — 42.1% from 853 gamesMythic — 42.9% from 4,755 gamesLegendary — 46.2% from 959 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 217 games Rico 56.0% 629 games Griff 51.9% 609 games Edgar 49.9% 919 games Tara 58.2% 98 games Bo 51.3% 413 games

Who plays him best

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 れいくんだお Diamond 21 27.7% 33.3%
2 斗士 Gold 29 26.4% 27.6%